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Engineer railgun animation issue Issue Tools
issueid=346 06-25-2011 09:18 PM
Engineer railgun animation issue

The Engineer's hand seems to spasm upwards when he fires his railgun. It's like he's got Tourette's or something.
Issue Details
Project Fortress Forever
Category Visuals
Status Confirmed
Priority 5 - Medium
Affected Version 2.42
Fixed Version Next Release
Users able to reproduce bug 1
Users unable to reproduce bug 0
Assigned Users Elmo
Tags (none)

06-25-2011 09:59 PM
same happened to my gun. Maybe its the server or lag?
06-25-2011 10:12 PM
Stuff Do-er
The railgun shoot code needs a rewrite. It's a mess of server/client interactions, which is causing the animations to bug out big time. It'll get some attention eventually.
06-26-2011 07:27 AM
Goddamn game code. What is it good for except ruining my beautiful animations?
06-30-2011 09:15 PM
Stuff Do-er
Fixed in 2.43
This petition for a change to Confirmed was accepted
07-10-2011 01:02 PM
I'm still experiencing this in 2.43. It is not fixed.
07-10-2011 04:19 PM
Everyones favorite FreaK
Originally Posted by episkopos
I'm still experiencing this in 2.43. It is not fixed.
Is it really glitched?, as badly like it was in 2.42?. Because in 2.43 when I shoot the railgun, the recoil animation doesn't look right, it looks like it should be smoother and less abrupt.
07-11-2011 01:47 AM
Stuff Do-er
You're right, it's not entirely fixed, but it's WAY better than it was in 2.42.

The current glitchiness has to do with prediction errors in the source engine, I believe. Occasionally (much, much more frequently if you have higher ping), the client Fire() function is getting called 2 or 3 times for every time the server Fire() function gets called, which doesn't make any sense. It's a weird one, but I think it might be fixable. We'll see.
07-12-2011 02:39 PM
Wiki Standards Team
I'm also noticing that if I'm charging up the railgun it will sometimes randomly fire before it starts charging again...

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