Auto-bhop trimp suggestion
|
06-22-2009 08:26 PM
|
|
QUAD ROCKET
|
|
Auto-bhop trimp suggestion
Suggestion for auto-bhop
I read auto-bhop might be coming in an upcoming update and there would be a cvar too toggle between the auto-jump and the jump-queue.
A problem with the auto-jump would be trimping. If you hit a ramp/certain flat surfaces with auto-jump you would instantly do a trimp. This could be very annoying as you might go shooting into the air when you don't want and loose some horizontal velocity.
What if when using auto-jump it were made so you had to let go of jump, then hold it again to do a trimp. So basically the first jump of when you start to hold your jump key is the only one that can count for a trimp.
It's pretty much like using a jump-queue only to do a trimp.
|
|
Issue Details
|
Category General Game
Status Rejected
Priority 4
Suggested Version 2.3
Implemented Version (none)
Votes for this feature
2
Votes against this feature
1
Assigned Users
(none)
Tags
(none)
|
|
06-23-2009 08:26 AM
|
|
Gets tickled by FF
|
|
|
I have to say it's quite an interesting idea and would stop doing things you didnt mean to do.. However its then another complication... I'm torn but I think we should review this
|
06-23-2009 05:37 PM
|
|
QUAD ROCKET
|
|
|
I doubt it would really be that hard to code in. It could easily be done with just a boolean.
As soon as you release your jump key: bCanTrimp = true;
As soon as you jump once: bCanTrimp = false;
|
08-31-2009 05:48 PM
|
|
I think, like many people, you're getting confused between a trimp and a double jump.
Double jump simply adds vertical velocity and doesnt remove any horizontal velocity, so it doesnt slow you down. Auto jump triggers a lot of double jumps.
Trimps are only activated at around 550 or 600 speed (i cant remember the exact number) which enables classes to conc / JP into ramps and bounce off them quite high.
|
08-31-2009 06:04 PM
|
|
QUAD ROCKET
|
|
|
Quote:
Originally Posted by AfterShock
Double jump simply adds vertical velocity and doesnt remove any horizontal velocity, so it doesnt slow you down.
|
Yeah, but the HL physics automatically slow down your horizontal velocity when you are going up/down, right?
Quote:
Originally Posted by AfterShock
Auto jump triggers a lot of double jumps.
|
That's why I suggested this feature, so you don't unintentionally do a double-jump/trimp (whatever it is lol).
|
08-31-2009 06:37 PM
|
|
I've found the problem. The problem is that jumping as soon as you hit the ground on a sloped surface loses you horizontal speed. It's the same reason that if you stand still on a ramp and hit jump a few times you start moving down the ramp. I'll see what i can do.
To clarify, no, HL2 physics doesnt slow you down horizontally if you travel fast upwards. hud_speedometer 1 is a good test for this, as it only measures horizontal speed.
Double jumping onto a flat surface or a downwards slope maintains all your speed, where as djumping onto an upwards sloped surface doesn't. You can observe the same behaviour falling downwards onto an upwards sloping surface and jumping.
|
All times are GMT. The time now is 09:25 AM.