Status Sounds + Enhanced Visuals
|
09-22-2009 07:45 AM
|
|
Status Sounds + Enhanced Visuals
Infection:
1. Sound dampened/muted a bit
2. Thumping heart beat each time damage taken
3. First person a faint green. Gray scales for second at heart beat.
Concussion:
1. Visual 'freeze frame' that lasts a mere second.
2. Loud glaring whine that starts off loud and quickly mutes.
Crippled:
1. Slight wobble on screen in direction, randomised for each legshot to left or right.
2. Sound of leg being 'tugged along' on surface.
Burning:
1. Glaring red burning screen.
2. Sound of flesh sizzling, burning, melting (good luck getting this one)
Tranquillised:
1. Sound should be low pitched and slow.
2. Pitch rapidly corrects, as does speed, as effect wears off.
Transmitting:
1. Very faint 'beacon' sound for the player.
2. View rapidly saturates to team color at each beacon, returns to normal color.
Immunity:
1. Screen brightens a bit. Slowly lowers in brightness until normal/immunity fades.
2. Increased breathing? I dunno about this one. :/
|
|
Issue Details
|
Category Sound
Status Suggested
Priority 10 - Lowest
Suggested Version Undefined
Implemented Version (none)
Votes for this feature
0
Votes against this feature
0
Assigned Users
(none)
Tags
(none)
|
|
09-22-2009 07:50 AM
|
|
P.S. Fix the projects new thread to list 2.4 as the current release.
|
09-22-2009 08:02 AM
|
|
I like Ceyx
|
|
|
Immunity??
|
09-22-2009 08:27 AM
|
|
It's when the medic heals you from infection. You gain like five or ten seconds of immunity from being infected again. If you ever seen someone with white specks of light surrounding him, he's immune.
|
09-22-2009 11:15 AM
|
|
I like Ceyx
|
|
|
Ahh Gotcha, those ideas sound pretty cool.. would be cool to hear samples of what you want :P
|
09-22-2009 11:19 AM
|
|
Title title title title
|
|
|
Sounds pretty dramatic
|
All times are GMT. The time now is 04:53 AM.