Fortress Forever

Go Back   Fortress Forever > Projects > Fortress Forever > Feature

regenerating concs Issue Tools
issueid=226 10-17-2009 03:56 PM
regenerating concs
over time

what if we regenerate concs over time. there can be a reasonable period of time for producing conc grenades
scouts and meds die in like 2-3 mins each round anyways. so it would be v helpful when u survive a bit more. coz a med and especially a scout becomes very useless when hes out of concs.

not suggesting producing hand nades at all. only for concs.*
Issue Details
Issue Type Feature
Project Fortress Forever
Category Classes (Scout/Engineer/etc)
Status Rejected
Priority Unknown
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 1
Votes against this feature 10
Assigned Users (none)
Tags (none)

10-22-2009 07:51 AM
 
there is no need for regenerating concs, the game is meant to have fast paced O...

as a scout, if you dont have any concs left it should be for one of two reasons - you have the flag and are about to cap, or you are dead

The limit on concs forces players to use them wisely as opposed to trying to hide in a base being useless for a full minute waiting for a conc to regen
Reply
10-22-2009 10:06 PM
sKeeD
 
1 conc to get to the enemy base
1 conc to grab the flag
1 conc to escape


3 is fine
Reply
10-24-2009 06:07 PM
 
yeah, the big thing about concs in tfc was that you have to use them wisely, instead of having as many as you want
Reply
Reply

Issue Tools
Subscribe to this issue

All times are GMT. The time now is 12:15 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.