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Slowfield nade holds up security door on ff_schtop Issue Tools
issueid=352 06-28-2011 01:55 AM
FF Player
Slowfield nade holds up security door on ff_schtop

If the security door on schtop closes on top of a slowfield nade, it (the door) just stops and rests on top of it. When the nade is done, the door closes all the way. That door is so huge and heavy, nothing should stop it!
Issue Details
Project Fortress Forever
Category Mapping
Status Confirmed
Priority 10 - Lowest
Affected Version 2.42
Fixed Version (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users Elmo
Tags (none)

06-28-2011 02:03 AM
Stuff Do-er
 
Noticed this, but it's not a big deal at the moment. What do you suggest the fix should be? The grenade disappears?
Reply
06-28-2011 04:28 AM
FF Player
 
I would just make the door go right through it, but keep the slowfield until it's supposed to go away.
Reply
06-29-2011 10:39 PM
UI Designer
Front-End Developer
 
Quote:
Originally Posted by squeek.
Noticed this, but it's not a big deal at the moment. What do you suggest the fix should be? The grenade disappears?
Pipes also stomp the door(I've known this for sometime lol), why not just have it push the grenade outside(if at all possible).
Reply
03-19-2012 10:06 PM
Gets tickled by FF
 
What shall be done?!
Reply
03-19-2012 10:13 PM
Stuff Do-er
 
Probably needs a different collision group or something. Collisions are extremely messy in FF right now.
Reply
03-26-2012 05:18 PM
 
Deleting the grenade would be fine IMO. The door crushes everything and it certainly stops working if it gets crushed.
Reply
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