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08-24-2011 06:38 PM | |||
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Ya I think somewhere between 10 to 15 seconds would be good for something like this.
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08-24-2011 09:15 PM | ||
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Give it the invulnerability it had in 2.42 for its lifetime in 2.42 but only on your own side of the base. Doubt its codeble but that would be nice
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09-01-2011 05:27 AM | |||
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Maybe Engy's could upgrade it with armor?
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09-02-2011 01:32 AM | |||
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09-02-2011 02:18 AM | |||
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I think Offense is just going to get more and more nerfed over time because the majority of players just defend, and hate it when a good attacker betters them, I wouldn't be surprised if eventually the conc got nerfed -_-. Then again, that's exactly what offensive players are doing to the sniper because they can't handle someone being good at it. |
09-02-2011 02:27 AM | |||
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>weakest class in the game >wellokay It takes a fraction of a second to get the flag out of a defendable location in FF. Either spam dropitems, conc out, or, in previous patches, use a jump pad. Get the flag out of dest/ofire security? Good job, you have 60 seconds where security is now worthless, and if you have another option beyond concing (via jumppads), you can now do a conc + jp + conc to at least move the flag another few meters. Since you can't return flags in fortress games, that means a lot. Scouts being able to fly in at supersonic speeds with concs and hold 600 movespeed while bhopping is plenty. I love the second paragraph, too. Go, strawmanning! |
09-02-2011 04:13 AM | |||
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Please note that changing anything, even something seemingly small like the jump pad, will have an adverse effect on the game in its entirety.
There is nothing wrong with the jump pad as it is. There was everything wrong with it while it was invulnerable. The ability to place an invulnerable boost pad in front of a flag is not only lame, its borderline spam. That is, if you could do it, but even then; especially in games with smaller numbers of players. What i was suggesting was aimed at pubs. An armor upgrade would increase the jump pad's survivability while its closer to the base. You argue that the friendly engineers wouldnt notice it, but if the ability was known to players, then they could actively seek them out to upgrade. This armor could even be a function, like invulnerable to bullets, but not explosives or melee weapons. Honestly, the jp is fine, but if your going to change it, lets not resort to changes that offer a great advantage without a consequence. The current jp accomplishes this. It essentially gives the scout a conc, but in return, it takes time to build, and can be destroyed. Meaning you cant place it anywhere and spam with it. This, ladies and gentlemen, is called BALANCE |
09-02-2011 06:15 AM | |||
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