Slowfield nade holds up security door on ff_schtop
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06-28-2011 01:55 AM
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Slowfield nade holds up security door on ff_schtop
If the security door on schtop closes on top of a slowfield nade, it (the door) just stops and rests on top of it. When the nade is done, the door closes all the way. That door is so huge and heavy, nothing should stop it!
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Issue Details
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Category Mapping
Status Confirmed
Priority 10 - Lowest
Affected Version 2.42
Fixed Version (none)
Users able to reproduce bug
0
Users unable to reproduce bug
0
Assigned Users
Elmo
Tags
(none)
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06-28-2011 02:03 AM
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Stuff Do-er
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Noticed this, but it's not a big deal at the moment. What do you suggest the fix should be? The grenade disappears?
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06-28-2011 04:28 AM
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I would just make the door go right through it, but keep the slowfield until it's supposed to go away.
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06-29-2011 10:39 PM
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UI Designer Front-End Developer
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Quote:
Originally Posted by squeek.
Noticed this, but it's not a big deal at the moment. What do you suggest the fix should be? The grenade disappears?
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Pipes also stomp the door(I've known this for sometime lol), why not just have it push the grenade outside(if at all possible).
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03-19-2012 10:06 PM
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Gets tickled by FF
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What shall be done?!
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03-19-2012 10:13 PM
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Stuff Do-er
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Probably needs a different collision group or something. Collisions are extremely messy in FF right now.
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03-26-2012 05:18 PM
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Deleting the grenade would be fine IMO. The door crushes everything and it certainly stops working if it gets crushed.
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