Sg detection time mechanic
change way sg reacts to enemies
I've mentioned this before, but I've never officially submitted this. I wanted to propose a new mechanic for how the sg reacts to incoming enemies.
Short version:
Have REALLY good detection and reaction time for the direction the sg is facing, but poorer reaction time for enemies coming from other directions.
Long version:
I'm proposing putting a little more strategy into sg placement that I think might please both sides (O and D). FF has a great aiming mechanic for the sg that TFC never did, yet it doesn't seem to matter much what direction your sg is facing. I think lowering the scanning radius of the sg, but also lowering its response time for what's immediately in front of it would add to the gameplay. Alternately, if a player is running at the sentry from more of a side angle (say 60-180 degrees) it would take it notable longer to turn and start shooting them. This would accomplish a few things:
1. It would mean insta-death for people who try to charge a sentry head-on (as it should be). This is a buff for defense and would make things more satisfying for engineers.
2. It would create a bigger gap for O to slip in. Sg killing a scout? Try coming in from the other angle and have a couple extra seconds to manuever before the sg reacts. This is a potential advantage for O, and it encourages subterfuge and more thought-out maneuvering for taking out sg's, something TFC did.
3. It would cause players to think more about sg placement. Do you want your sg facing an entrance to the flag room, or the flag itself? Focusing on one area will create weaker coverage on another. It also means more engineers on a team wouldn't be as unbalancing because their sg's will only be able to face one direction each. It would also cause O to think more about their approach rather than just flying in, not caring what's there.
4. FF likes to emphasize teamwork, this will keep D teamwork up, because it means an ng can't defend an area by himself (not that he ever could in FF), but this way he would have more obvious strengths and weaknesses that other teammates could help balance out.
5. I think it will be more satisfying for both sides. I'd rather know that someone scored because they found a hole in our defense, not because they just ran by my sg, which was firing on them, but didn't stop them, and there wasn't much else I could do.
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