Slowfield recurring sound added to the collection.
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06-26-2011 05:08 PM
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Everyones favorite FreaK
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Slowfield recurring sound added to the collection.
Slowfield recurring sound joins the Flame, Rocket, and Water recurring rounds that happen in FF randomly.
Summary told the story, I was in Impact yesterday and realised I had been hearing the Slow Grenade sound for a very long time, then snd_restart fixed it.
But it's another recurring sound added to the common Flamethrower/burning sound, the not so common Rocket going in a circle sound, and the less common underwater sound.
Is there any way to permanently fix them once and for all?, I only get the recurring sounds in FF. Thankfully steam has snd_restart to sort it out. Which I often use at least once every time I play, usually with the flame/burning recurring sound.
It's a small bug but I remember it through numerous versions of FF. And it seems with updates, comes more recurring sounds. In version 6.5 one day there will be hundreds of them.
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Issue Details
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Category Sound
Status Fixed
Priority 10 - Lowest
Affected Version 2.42
Fixed Version (none)
Users able to reproduce bug
0
Users unable to reproduce bug
0
Assigned Users
(none)
Tags
(none)
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06-26-2011 06:06 PM
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Gets tickled by FF
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I'm gonna try and look into this for all such recurring sounds
I think i've got a simple method that will surely stop it for good.
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06-26-2011 06:40 PM
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Stuff Do-er
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Fixed in 2.43 for the slowfield.
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06-26-2011 07:50 PM
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Everyones favorite FreaK
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Quote:
Originally Posted by squeek.
Fixed in 2.43 for the slowfield.
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Thank you Squeek, you get things done fast.
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