Engineer railgun animation issue
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06-25-2011 09:18 PM
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Engineer railgun animation issue
The Engineer's hand seems to spasm upwards when he fires his railgun. It's like he's got Tourette's or something.
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Issue Details
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Category Visuals
Status Confirmed
Priority 5 - Medium
Affected Version 2.42
Fixed Version Next Release
Users able to reproduce bug
1
Users unable to reproduce bug
0
Assigned Users
Elmo
Tags
(none)
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06-25-2011 09:59 PM
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same happened to my gun. Maybe its the server or lag?
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06-25-2011 10:12 PM
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Stuff Do-er
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The railgun shoot code needs a rewrite. It's a mess of server/client interactions, which is causing the animations to bug out big time. It'll get some attention eventually.
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06-26-2011 07:27 AM
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Goddamn game code. What is it good for except ruining my beautiful animations?
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06-30-2011 09:15 PM
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Stuff Do-er
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Fixed in 2.43
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This petition for a change to Confirmed was accepted
07-10-2011 01:02 PM
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I'm still experiencing this in 2.43. It is not fixed.
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07-10-2011 04:19 PM
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Everyones favorite FreaK
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Quote:
Originally Posted by episkopos
I'm still experiencing this in 2.43. It is not fixed.
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Is it really glitched?, as badly like it was in 2.42?. Because in 2.43 when I shoot the railgun, the recoil animation doesn't look right, it looks like it should be smoother and less abrupt.
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07-11-2011 01:47 AM
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Stuff Do-er
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You're right, it's not entirely fixed, but it's WAY better than it was in 2.42.
The current glitchiness has to do with prediction errors in the source engine, I believe. Occasionally (much, much more frequently if you have higher ping), the client Fire() function is getting called 2 or 3 times for every time the server Fire() function gets called, which doesn't make any sense. It's a weird one, but I think it might be fixable. We'll see.
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07-12-2011 02:39 PM
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Wiki Standards Team
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I'm also noticing that if I'm charging up the railgun it will sometimes randomly fire before it starts charging again...
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