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sticky grenades Issue Tools
issueid=131 02-23-2009 02:02 AM
sticky grenades

Basically I want players to be able to be able to plant their grenades on floors or walls, and then detonate them later by shooting. This would be great for snipers and engineers, but I don't see a problem with letting other classes do it.

caveats: Enemies can shoot the traps and set them off. Planted grenades would still count as held, so you couldn't plant all your grens and then go get more. They'd have to time out eventually like pipe traps. And if planting all your grenades in a cluster proves too overpowered, we'd have to find a way around that.
Issue Details
Issue Type Feature
Project Fortress Forever
Category General Game
Status Suggested
Priority 10 - Lowest
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 1
Votes against this feature 7
Assigned Users (none)
Tags (none)

02-23-2009 03:27 AM
Community Member
 
Meh Pipes are fine
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02-23-2009 12:21 PM
Gets tickled by FF
 
Not a fan
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02-23-2009 02:30 PM
G9-
 
nowai !
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02-23-2009 05:32 PM
 
I thought this was going on the lines of Halo - Plasma grenades - which would have been cool.
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02-24-2009 03:24 PM
 
Quote:
Originally Posted by R22B
I thought this was going on the lines of Halo - Plasma grenades - which would have been cool.
That would be cool too.

You guys are really good at discussion.
Reply
02-24-2009 04:39 PM
 
I dunno proximity mines was pretty fun in n64 goldeneye.
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02-24-2009 10:13 PM
 
Quote:
Originally Posted by Tyrant
I dunno proximity mines was pretty fun in n64 goldeneye.
and in goldeneye source =P

But yeah, I think that some classes with proximity mines would be alot of fun
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