Big maps
Just wondered if there were any big maps out there that would have say very long flag returning times and/or staging points where if you get the flag so far the place where the flag returns to is closer to the enemy base, if you see what I mean.
Just thought it would be a good idea.. |
mines huge, so im making it an A/D CTF map. that way it eliminates the need for splitting the team in two for O and D. im even considering sticking an APC in. giving it health will be a challenge for a mapper, but im up for the challenge :p
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I don't want to deter you from your goal, but imo an APC would kind of ruin that classic feel. But do it and it mmay be kind of cool.
I would much enjoy a big map. Something similar to Warpath (the greatest LAN party map ever) where you can spawn further up if you have captured something up there. Bigger is better! |
Put the APC in, make it so you can drive to the enemy base with a bunch of your buddies, and then release a patch that removes the APC.
It worked for CS. Oh, wait, NO IT DIDN'T! IT RUINED A GREAT MAP! :evil: |
APC's only for the sake of covering ground for the heavier classes. i just thought it would give it a better feel than putting a jetsons style travelator in the middle of a siberian valley..
the reason i want to make it destroyable is so that defence can actually defend from outside, but also so that someone doesnt have to keep ferrying it back to the spawn point - that would just suck whats peoples thoughts for mounted guns? machine gun? minigun? rocket launcher? fast firing light cannon like the APCs in BF2? nothing at all? the latter im sticking with for now, but it might give a wierd angle on things if i were to stick a turret on too :p of course if i did, id give the defenders the same weapon in a nest in the base |
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That's your fault. Siege was my favourite map, then they ruined it :(
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i liked it, although i just didnt find it that useful in siege, or CS for that matter
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Looool I remember doing that in Seige. It's amazing how much fun can have driving an APC off a cliff :D Such a silly, unbalanced map, it was great fun.
/me buys a scout and waits for it to come out on Source. |
siege wasnt unbalanced, it all came down to who had more flash bangs left :D
Anyhow, APCs are anouying for poeple just wanting to play the game without there teammate running them over |
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Yup. That looks like CS, Kamikaze.
But seriously, Siege was the most unbalanced map ever. What was the point in all the territory the CTs had to run around in? They might as well have spawned up next to all the chokepoint doors. |
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de_dust? Nezumi. |
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this will become a huge map:
my only limit: file size http://forums.fortress-forever.com/viewtopic.php?t=2562 |
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stino - yeah I was looking at that, it looks lurvely :) |
Actually that was a bit harsh. Sorry kam, I obviously got out of the wrong side of bed this morning.
Which is bad, because the wrong side involves a wall. |
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