[Release] ff_siege_classic
Get ready for some more eye-popping brain aneurysms, pF.
Download Source Files Pitchers http://www.ffpickup.com/temp/ff_siege_classic0001_t.jpg http://www.ffpickup.com/temp/ff_siege_classic0002_t.jpg http://www.ffpickup.com/temp/ff_siege_classic0003_t.jpg |
So when's the playtest? :)
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i just peed a little
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jawsome squeek!
maybe i'll get around and make a ff version of this map. definitely a worthy map to do so on. thanks again! |
hellz yeah. dling now
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:O NEW MAP!!!!
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Haha.. these kind of textures do have a certain sleek style.. but yeah *pop*
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EDIT: Source Files |
I was just thinking about this map. I was wondering what the name was.
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OMG! Love you long time
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Just had a look at the source and thats a massive work, and not least on the optimisations.
Just a few questions. The brushes you see when you click the vis group "original geometry", whats that? Whats an info_overlay? You sure the texture "session_glass_blue" isnt missing? I get the purple/black checkered texture in Hammer. Im not sure about the use of env_cubemaps except for reflections in water but you added so many of them, everywhere. Why is that necessary? So much more to say, but really, impressive work. |
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woop you're really pumping them out :)
next map ff_training_classic? :p |
Ran around it last night after the pickup. Very smooth feeling. One of the halls seems a bit smaller, although I know for a fact that it's just my memory and the FoV I used in TFC. Ramps fit FF play perfectly. I predict that demo, soldier, and engy will be played here.
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Ran though it really quick and a few things that seem to be bugs, but i haven't played the original so I don't know whats intentional:
Other than that, it plays smooth and looks awesome for a _classic map. |
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the airlift "built-in man-cannon" , is one way. You can only use it to get into the flag room, not out :3 |
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http://img371.imageshack.us/img371/9410/11123764lk5.png So you can get stuck at the top of the lift without being forced out. |
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http://www.ffpickup.com/temp/push.jpg |
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