Conc push formula
I'm working on a plugin that needs to emulate a conc grenade.
I was wondering if one of the developers or someone with access to the source can let me know what the formula is for the conc push. I tried a basic formula of: ((distance + speed) * 2.35) The above works but is not efficient enough. |
..for?
|
His plugin, obviously.
I don't have the formula you crave, nor access to it. We'll see if a dev steps up. |
Quote:
|
first you have to derive the conc, finding the slope of the push. now take the push slope and multiply by the noob factor devided by pi
|
wow stfu guys...this guy is trying to ask a genuine question. why do you have to be jackasses about it?
at OP I'll pm a dev and see if I can't get them to stop by for ya man. |
Cui bono..
|
This is the conc code, simplified:
From CFFGrenadeConcussion::Explode(): Code:
Vector vecDisplacement = pPlayer->GetLegacyAbsOrigin() - GetAbsOrigin(); |
^ Jiggles is awesome!
|
Thanks a ton. Much appreciated :)
|
All times are GMT. The time now is 11:03 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.