Suggestion for the next FF update/ Ideas for FF
Alright then, for the next FF update here are some suggestion.
1. More gibs I've played FF before and I found that the only gibs in the game are sniper rifle kills and detpack explosion. Player will fly like helicopter when killed by rocket or grenades. this is highly humorous and unrealistic. Gibs should be added for grenades and rocket kills. Maybe on direct hit kill then gibs will be spawned. For players who are killed in the explosive radius of grenades and rockets,then they will be ragdolled and fly around like out of control helicopters. 2. Team colored sleeves for classes As a veteran TFC player, the lack of team colored sleeves disturbs me. Arms that are covered in cardboard gives me the creep. 3. Teleporters? I don't know what were the FF team thinking when they are developing FF. Removing the teleporter for the Engineer? What the heck. 4. New maps ff_badlands,ff_avanti and ff_doublecross (FF's equilivant to TF2's ctf_doublecross) I could have made them if I want to but Hammer wouldn't allow me to, saying there are entities that are not in the files. So these are my ideas and suggestion for FF, some are not meant to be taken seriously,but some should be. |
Quote:
Quote:
|
Quote:
|
After playing with them for a while, I prefer jump pads to teleporters now. Not to mention jump pads, like FDA said, really fit in with the speed of the game.
Also, avanti is already here. :) Unless you're talking about a complete remake or something. |
Quote:
Oh okay then. |
No teleporters. Thanks.
Team colored (and transparent as a download plz) sleeves would be most bodacious. |
Quote:
|
Quote:
|
|
I have no idea what you're talking about. As in I don't know which meaning of bodacious you were saying
|
The problem with the arms to my knowledge is that they weren't coded for different teams. Gray is a neutral color so naturally, that's what it ended up as. Now if we could just get it coded for multiple team arms, we'd probably see some customization from the community shortly after.
|
But if Valve can code RED and BLUE color in TFC, and even yellow and green. How can't you do it?
|
It's on the list of things that never got finished, as there are far more important issues to deal with.
|
Quote:
No. Ergo . . . |
Are you saying that the idea of team colored sleeves is a good idea?
|
Quote:
|
An auto-updater (...right?), and some serious balance changes.
|
Quote:
|
1. More gibs
We just released a patch which increases the gibs. I still think it can be improved as I think ragdolls are visually confusing. Ideally I want to make a big visual effect when someone dies, so its obvious when its a dead body flying around vs a real person flying around. Also we just patched to create SG gibs :) 2. Team colored sleeves As squeek says, we agree this would be nice. Don't forget you can have a team colored HUD which makes it more obvious which team you're on. 3. Teleporters. Read the FAQ ;) 4. Maps. Most of what you mentioned is already made, look harder! :) |
I seem to remember mucking around with player sleeves way back when.. I have no idea what the problem turned out to be, though..?
(Or was it just a dream?) |
All times are GMT. The time now is 12:52 PM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.