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-   -   (Beta) ff_schrape_b3 (https://forums.fortress-forever.com/showthread.php?t=18610)

exosexattack 01-02-2009 10:00 PM

ff_schrape_b3
 
BETA 3 AVAILABLE
Download: FF_SCHRAPE_B3

http://www.crystalcity.hl2sm.com/ff_schrape_b3.rar


mappers and fellas : exoskeletaL and R00kie

http://i39.tinypic.com/2cfbio0.jpg
http://i43.tinypic.com/30kyil0.jpg
http://i42.tinypic.com/24dmstz.jpg
http://i39.tinypic.com/aag0fl.jpg

Big changes in this beta release ..

1. the yard is almost in a finished state.. looks a lot nicer than the last beta. The distance between bases has been reduced a decent amount.

2. There is a top security entrance way that is available now when security goes down u can get straight to the flagroom through the battlements now. My hopes in doing this are to loosen up the defense a bit help the offense pull some more caps.. You will not however be able to take the flag back out top unless you have a conc and u know how to use it.. if not u will be forced to toss this flag out of the window.

HAVE FUN AND LET ME KNOW HOW IT GOES FOR YOU

bowser 01-02-2009 10:03 PM

looks cool exo. how close is it to testing?

exosexattack 01-02-2009 10:07 PM

hopefully less than a week

Beast 01-03-2009 02:38 PM

Looks good nice to have new maps that not a remake

Tyrant 01-03-2009 03:38 PM

Just an honest suggestion. Your doorways where you stretched the lighting Maybe make it so pillar on the left and pillar on the right is the start and the end of the light instead of having 3 lights. You have 1. It will most likely look better.

exosexattack 01-03-2009 05:41 PM

thanks for the suggestion but i think it looks kinda cool like that

bowser 01-03-2009 05:51 PM

i like the see through rocket launcher i want it

PartialSchism 01-03-2009 06:03 PM

Looks pretty awesome exo. 8)

And here's something for bowser.
http://forums.fortress-forever.com/s...ad.php?t=18245

[AE] 82694 01-03-2009 08:16 PM

Quote:

Originally Posted by PartialSchism (Post 418701)
Looks pretty awesome exo. 8)

And here's something for bowser.
http://forums.fortress-forever.com/s...ad.php?t=18245

I would have made him bark like a dog first.:rolleyes:

MonoXideAtWork 01-04-2009 11:48 PM

hotness.

Credge 01-05-2009 04:44 AM

I really like that concrete floor texture with the cracks in it. Which texture is that?

squeek. 01-05-2009 07:26 AM

The yard looks spiffy.

GeoKill-----> 01-09-2009 09:29 PM

Good theme you got going

bowser 01-18-2009 07:21 PM

Quote:

Originally Posted by PartialSchism (Post 418701)
Looks pretty awesome exo. 8)

And here's something for bowser.
http://forums.fortress-forever.com/s...ad.php?t=18245

just noticed that post today partial thanks very much installing them now.

PartialSchism 01-18-2009 08:27 PM

lol bowser :mrgreen:

Map plays great from what I've seen so far. Just the minor problems to fix and this should be one awesome map. GJ again.

squeek. 01-18-2009 09:14 PM

WOW exo. Seriously great visuals you've got there. Vast improvement from the days of sa_extreme.

elwood 01-18-2009 09:55 PM

I checked out b1 about 15min before this b2 release. What is your desired player format for such a larger sized map, exo?

nonetheless, it's looking pretty good. the flagroom layout could make for some interesting scenarios during organized play.

exosexattack 01-18-2009 10:44 PM

it was made with 4v4 in mind but i just got done with a 2v2 soldiers scouts score was 12 - 11 played really fun still havent tested a 4v4 on it yet lets get one going

Gator- 01-19-2009 12:08 AM

the 4v4 we just did went quite well....some suggestions:

optimize it just a lil more

fix the button so it's not exploitable like evenflow

drop damage for medics really suck on this map....by the time you get to the base, a rocket is almost enough to kill you (but not quite). I'm not sure what you can do to fix this...perhaps reducing the drop damage via lua?

expand the hallways in the front base (left and right)...if the flag is stuck there, it becomes a total spamfest

i would move the flag spot away from that wall and more in the center (also, lower it since it's currently flying). Add a stand below it (there's some models for it)

make the midmap look better

Quote:

Originally Posted by squeek. (Post 421062)
Vast improvement from the days of sa_extreme.

and yea...he has me shocked here

other than that, great map! Looks and plays very nice :)

Credge 01-19-2009 12:16 AM

I would definitely consider ensuring that fall damage is a minor thing in the map as the new patch will make the map largely unplayable. That is, if the fall damage on medics is really that bad.


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