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New Map: RJ Rocketeer *pics*
First, I'd like to just put a link to a small, revised, rj_shiroobi. All I did was double to triple the dimensions of the jump so there is space to move. If you haven't downloaded/played it, good. Don't. This new map is by far a better beginner map. For everyone else who has a copy of this somewhere and plan on putting it somewhere, then I'd update.
http://www.bystudios.info/games/ff/f...ShiroObi_r.zip Sorry, had to get that out of the way. This new map is designed with no grenades, rockets only. That leaves Scout/Medic classes out but the Demo/Pyro classes are in. I have no idea if the maps possible with them so feel free to experiment. Map is big enough to accommodate four players simultaneously so there is no waiting (like Midori pretty much), with 14 areas in all. I tried going with a new clean, aesthetic, look through out the map, hope you like it. Map's difficulty is easy, with a few intermediate thrown on the end. Personally I didn't think the map was going to turn out that great due to no grenades but it turned out a lot better than I expected and I recommend it over my last beginner map highly. I plan on converting this to TF2 so if the map gets any playability I may make an advanced version, who knows. Hope you enjoy and thanks for your time. Of course, thanks to the FF development team as well. If not for them, we'd all be wasting our time with something else :P Link: http://www.bystudios.info/games/ff/files/rj_rckteer.zip http://www.bystudios.info/games/ff/i..._rckteer/7.jpg http://www.bystudios.info/games/ff/i..._rckteer/9.jpg http://www.bystudios.info/games/ff/i...rckteer/12.jpg http://www.bystudios.info/games/ff/i...rckteer/13.jpg |
Nice work, will check this out
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Looks great. Always nice to see new skill maps popping up.
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Lighting could use some work, the random blue spots on the ground are bleh. Too bad it's ezmode though, I need a challenge. :>
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But they are not random blue lights!
It looks like a fun little rjump map, but I hate rjumping (too loud and obnoxious) :P |
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Yeah, I couldn't really decide on a color for the spots under the packs. I wanted to keep most of the map dark with only the parts that were important highlighted, hence edges of jumps, holes, packs, etc.
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People enjoy your map.
It was finished by sollys and demos, but Pyro? I wouldnt mind being able to conc it. Like your site, very nice map presentations :) |
Damn, ill need to play this with 200 ping, on lan it seems i got less power to rj.
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:)
Great looking map :D and seems fun/easy to beginners good work!! Gonna download it to our sever right now ^^
http://pixels.no.sapo.pt/4pteur8.gif |
I liked all those light thingies, made the map less "flat-looking" and i didnt felt they where placed in random spots at all, it was fun, good for the ones who are starting.
And doompiggy, if u want challenges, u will have to wait till the quad thing to come to FF, meanwhile do concmaps, u got a couple of serious challenges there. |
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Well I can't vouch for piping or quad rocketing, but give Midori a try, a few of those jumps will definitely give any experience jumper a nice challenge. Not saying it's 'the l33t35t of l33t' (sorry, please no pun :p), but just right for when you need that extra. Can always go through as another class too to change it up.
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I think its great to have non quad rj maps for a while before adding quad.
In TFC there where only non quad maps at start. Today very few enjoy those maps in TFC, but if you wanna play a skills map to improve your skills, a non quad, no nade rj map is far better than with quad. For people who only play skills maps they want quad as you can do very spectacular jumps with it. Yup, the current quad in FF is very easy, but its just to adapt as a mapper and make it hard. It's no problem making hard jumps with the current quad. But I would wait to see if the dev team decides to implement quad before making some huge quad maps. Maybe they decide to tweek it, which would make any map done now with quad, non doable. |
Jump 13 is a challenge with demo. Also, pyro is broken unless you give him nades/cells in the packs; with those, pyro can complete it.
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Thanks all for playing. I got about a week before I gotta get back to side work so gonna see what I can get started on this jump pad map, for the hell of it. |
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