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-   -   Conc_foamy2 (https://forums.fortress-forever.com/showthread.php?t=12790)

foamy 11-04-2007 10:17 PM

Conc_foamy2
 
I am making a sequal to my oringinal map

~More jumps

First beta: TBA

And well This is all i know So far 1 jump ready for me to test :)

EquilibriuM 11-05-2007 01:39 AM

sweet looking foward to it foamy :P

GhostBuster 11-05-2007 03:03 AM

This time make it longer! and harder too if you can :)

foamy 11-05-2007 08:40 PM

I would make it harder if i knew how to make conc reload in the air

You know what i mean?

Dr.Satan 11-05-2007 09:15 PM

couldn't you make a trigger based entity and tie it to a specific LUA code that will just reload concs and nothing else...has to be a way...

foamy 11-05-2007 09:51 PM

I am aiming for 16 Jumps i have the ideas.

If i can get the whole tigger_ff_script thing to work ill add some hard bonus jumps abou 3 or 4 (mayber more or less not sure.)

The bonus are hard rest of the map is more for beginers/intermedite

there are some hard jumps in there.

This is all for now


~foamy

foamy 11-05-2007 10:36 PM

Peveiws will be coming soon ill put some screen shots only have 2 jumps done

Just for shit and grins.

So far so good beta is looking to come about in lets say 3 weeks
is first beta.


ill let you know

(if you want to be a part of this send me a pm)

Send it to me when i say i am ready for the beta.

(Who wants to host it on their sever)(this would help)

(If not ill just give you link and do what i did with last map let you beta it your self)

Untill then cya

Tyrant 11-06-2007 02:43 PM

Thinks im hoping to see

Real lights.
No Leaks
Properly done water!

(all that stuff is easy to do) GL foamy :D

Desiree 11-06-2007 04:16 PM

ConcHouse can host the beta test if you would like. Just let me (or public_slots_free) know when you would like to do it. GL with the second map!

foamy 11-06-2007 04:59 PM

Lights = foamys weakest slink.

No idea how to tie a regular modle to a light. and it takes for ever to do .rad

And how do you do water
foamy needs help :)

Tyrant 11-06-2007 05:09 PM

create a brush "where you want the water" with texture called "NODRAW" then use the face texture selector and click the top of the NODRAW texture. Look for a water. (make sure it does not say BENEATH IN IT) after u find your texture. apply it to the top. THEN click your entity tool and find a entity called ENV_CUBEMAP place it near the water and go to the properties. there will be an option saying "pick or something like that." click that and then you will get a dropper icon click the top of the water in the 3d CAMERA view. then click ok.

foamy 11-06-2007 05:43 PM

Ok thanks now how about lights?

foamy 11-06-2007 06:35 PM

http://img48.imageshack.us/img48/587...my20000kq1.jpg

Jump one (textures are not finnal just giveing a feel of the map


http://img147.imageshack.us/img147/2...my20001ko9.jpg
Jump two^

http://img147.imageshack.us/img147/4...my20003hk6.jpg

Jump Three^


http://img48.imageshack.us/img48/462...my20005my2.jpg

End of jump 3 ^


http://img130.imageshack.us/img130/7...my20007rr0.jpg

Jump 4 ^


http://img250.imageshack.us/img250/3...my20008gc9.jpg


http://img223.imageshack.us/img223/9...my20009kn2.jpg



All 4 ^

http://img48.imageshack.us/img48/829...my20011mi7.jpg

Jump 5 ^ These textures will change for sure their ugly.

Dr.Satan 11-06-2007 07:09 PM

nice man!

foamy 11-06-2007 07:33 PM

yeh you like it so far?



~Wish list for Conc_foamy2 so far

1)No leaks

2)Real lights

3)More jumps

4)Harder jumps

Anything else ill try adding it

5)Make a secret room.

6)Properly done water.

span 11-06-2007 08:22 PM

Please, whatever you do, dont rush release another map! Look through the program first and explore all the possibilitys. Put more time on details. If you manage to pull that off, the map will turn out good.

foamy 11-06-2007 08:26 PM

Trying to add mountians not working..

It says "node with inbounded volume"

Help?

foamy 11-07-2007 12:49 AM

More Jumps done i now have 7 jumps.done out of 16-21

foamy 11-07-2007 01:31 AM

http://img208.imageshack.us/img208/8...my20012ty7.jpg
Jump 6 ^

http://img265.imageshack.us/img265/4...my20013sa0.jpg

Jump 7^


http://img266.imageshack.us/img266/5...my20014bt8.jpg

Jump 7 i beleave

Tyrant 11-07-2007 01:50 AM

Lots of ways to do lights heres two ways.

Way one

make a brush browse for a light texture and give front face that texture. Then place a light entity infront of it as well as an env_lightglow.

Way Two

entity tool prop static then browse for a model. do a filter search for "light" at the bottom. Then once you find your light model there will be an option in the properties named collisions or something. Set it to not solid. Then click ok. Place your model wherever throw a light entity infront and a env_lightglow.


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