Fortress Forever

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-   -   (Beta) FF_Fiddle_R (https://forums.fortress-forever.com/showthread.php?t=22166)

NeonLight 09-25-2010 06:33 PM

FF_Fiddle_R
 
Download here

Last update I'll do unless there are major gameplay changes again.

Changelog:

Code:

Added third bag to top spawn

Flagroom spawn gives 25 health now

Fixed spawn clips

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Quick updated version for 2.5.

Changelog:

Code:

Added boosters to outside of bases to emulate pre nerf jumppads. They are meant to be conced off of.

Offense starts with full concs.

All bags give 'some' health now. FR each give 15, behind heavy gives 35.

Widened front door pillars to obscure a bit more vision.

Made the large ceiling support models all have no collision. Conc away with no fear!

Removed a few rocks and trees, but I left many rocks in.


Polished version has been updated. Has a few changes to be noted.

Full yard has been done, concs are easily done to reach top floor now. Top should receive more action.
http://i.imgur.com/uVo5cgzl.jpg

A small ramp has been put outside of each lower respawn. It should reduce some fall damage as you exit the base if used properly. Hope to see it happen. (Water was removed due to bug not working).
http://i.imgur.com/p3WY8Lyl.jpg

Heightened the lip behind Heavy Weapons ramp
http://i.imgur.com/epCK9xhl.jpg

There are also other small changes:

The top lip blocking the two top rooms form battlements and switch room has been removed. You can freely ramp slide without stopping.

Lowered ceiling in the small corridor connecting behind Heavy Spot and flag room, this should make it a bit more defensible.

Well I thought I might as well make a thread since I finished another version. This is beta 5 and prob my last version as I have no idea what to do for the yard and I've given up on thinking of stuff :p. You can download it at this link or click on the one in my signature.

Here are pictures for the people who haven't played it before.

http://img691.imageshack.us/img691/1...rb50000.th.jpghttp://img201.imageshack.us/img201/1...rb50001.th.jpghttp://img810.imageshack.us/img810/5...rb50006.th.jpg

Here is the attic/top floor. The lasers in the second picture lead to the air duct in the third picture. You will see the outcome of the air duct in the third set of pictures.

http://img822.imageshack.us/img822/5...rb50002.th.jpghttp://img299.imageshack.us/img299/1...rb50003.th.jpg

Here's where the front entrance is leading into the main part of the base.

http://img839.imageshack.us/img839/1...rb50004.th.jpghttp://img534.imageshack.us/img534/1...rb50005.th.jpg

Here is the area that leads to the flag room and the flag room :p. In the second picture you can see the air duct lasered off.

It used to be a fast capping map but now it's more defense heavy so we'll see how it turns out now.

Enjoy everyone since I have no desire to finish the yard.

moosh 09-25-2010 08:11 PM

How come I haven't played this?! Looks sexy from the pics. :)

zE 10-03-2010 09:18 AM

nice map, and wtf 2nd dude using quotes from me out of context -_- i was talking about the 1001 achivements and special guns in tf2 btw

NeonLight 10-08-2010 03:27 PM

What are you talking about zE lol

GenghisTron 10-08-2010 03:41 PM

there was a quote in moosh's sig taking zE out of context

NeonLight 10-08-2010 03:48 PM

Oh okay

[AE] 82694 10-08-2010 04:47 PM

you have to be gentle with zE he has a vagina.

NeonLight 10-08-2010 05:34 PM

So do you bitch.

GenghisTron 10-08-2010 06:19 PM

*someone points out I'm wrong*

*delete entire forum*

PartialSchism 10-08-2010 10:32 PM

Quote:

Originally Posted by GenghisTron (Post 476389)
*someone points out I'm wrong*

*delete entire forum*

this

GenghisTron 10-08-2010 10:37 PM

Quote:

Originally Posted by PartialSchism (Post 476405)
this

good times, right

PartialSchism 10-08-2010 10:43 PM

Quote:

Originally Posted by GenghisTron (Post 476408)
good times, right

Hey... enemy guys... Send ur air ololol

GenghisTron 10-08-2010 10:45 PM

wish i saved my screenshot of that before i reformatted :( fuck

PartialSchism 10-08-2010 10:46 PM

Quote:

Originally Posted by GenghisTron (Post 476412)
wish i saved my screenshot of that before i reformatted :( fuck

You sir... are fired. wtf

GenghisTron 10-08-2010 10:50 PM

askin bri but hes too busy overheating his cpu playing l4d2 what a nigger

NeonLight 01-06-2011 08:46 PM

Yeah update :D working on the front of the base at the moment, the yard should be done in a day or two if I keep this up. I'll upload a pic in a new post when I finish the front.

reaper18 01-06-2011 09:04 PM

Quote:

Originally Posted by NeoNL (Post 481170)
Yeah update :D working on the front of the base at the moment, the yard should be done in a day or two if I keep this up. I'll upload a pic in a new post when I finish the front.

Lookin good :)
Textures on your duct work need aligned though

NeonLight 01-06-2011 09:31 PM

The air duct or the underground light one?

NeonLight 01-07-2011 02:42 AM

And here is the front of the base. I might tweak it a little but it will most likely stay like this.

http://img705.imageshack.us/img705/7...rb60000.th.jpg

NeonLight 01-20-2011 01:17 AM

Here is the final look for the yard (in hammer) without props (trees)

http://img8.imageshack.us/img8/8034/18014890.th.png

b6 will be out either later tonight or tomorrow!

b7 will be the final version of the map so i'll remove the beta tags once its finally done.


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