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I think he means you generate a random Hammer file, then compile it normally.
You'd probably have to generate several maps before you got a good one. |
Something like the way Hellgate: London worked but with Source.
But yeah, I would wager it's not possible in its current incarnation, but that would open up some serious gaming opportunities. Imagine a 32 or 64 player game (like FF but huge) that randomizes the landscape, cap points, spawn points (according to a playable design) and weapon locations. Valve did a good job with L4D's semi-random infected placement, it's one of the things that keeps it interesting. If you listen to the commentary, they show a few things they developed just to keep it from being eye bleedingly boring after just half a dozen replays. |
one of them i thought was constant updates like TF2. i was wrong.
i bought it because i thought they'd have at least 1 new campaign and 1 more in the works due out in spring. Not 2 campaigns that are already made, 1 small map, and a tiny unorginal gametype. :\ |
Here's what happen
They finished L4D, fix a bunch of bugs after released. Then they focus on the TF2 update Now they are making the other maps work in vs plus a New Map. New Gametype as well. After that who knows, hopefully HL2 Ep 3 After that many more FREE updates from tf2 and l4d |
TF2 team and L4D team are seperate.
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If you been reading the valve blog
Most of the TF2 Team went to work on L4D |
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Plus, the reason the TF2 update was so delayed was BECAUSE of L4D. they also missed a lot of stuff that they said they would include, in the TF2 update :\ |
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Its ironic really
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Etz has a point, you can't buy a game and expect the developers to drop everything they've got going to add a few maps. It's not like they released L4D and said "hey, we gots our moneez, fuckit, yo." It needs more development but what it's lacking right now, the community can fill in, just gotta give em time to make quality maps. If you go through the campaign maps, most have so much detail its crazy. And I like how it doesn't render the little stuff until you're close enough to appreciate it rather than hogging up CPU time with a bottle of soap that's 1/4 of a mile away.
Now here's an idea for Valve, transfer the TF2 graphics to L4D, make the infected look like scouts and bam, TF2-zombie killing game. Kill two birds with one stone by updating both games in unison! |
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Yeah true, but still, why let us know? Just don't respond or acknowledge them. That's what I usually do nowadays.
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Apparently finding a problem with someone's statements and making legitimate points as to how preposterous they are is trolling now.
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Anyways, im damn pumped for the new content |
L4D PC DLC Out Now
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its out for both, but yea it will be fun
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