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-   -   The Super Maplist Thread - 28 Jan, 07 11:52 pm GMT (https://forums.fortress-forever.com/showthread.php?t=3016)

Circuitous 10-26-2005 03:24 AM

The Super Maplist Thread - 28 Jan, 07 11:52 pm GMT
 
Welcome to the Super Maplist Thread!

How this thread works:
  • You submit a map by either starting a new thread, sending me a message, or posting in this thread. If you have a thread, site, or directory dedicated to the map, submit that as well so I can link to it.
  • You keep me updated with percentages as your map comes closer to (or reaches) completion.
If you need hosting for a map upon completion, scroll down to the bottom of the list and see if one of the users there can help you.

If you need hosting for screenshots of your map, try ImageShack or PhotoBucket.

Maps marked with a double-asterisk () haven't been updated in a while - at least a month and a half. If it's your map, do me a favor and let me know how it's coming along, or that you're still working on it.

------------------
  • Fortress Forever Official
    ---------
  • Capture the Flag

    2fort /// author: eat /// status: ????

    bases /// author: Defrag /// status: in development

    crossover /// author: eat /// status: in development

    ff_spirit /// author: Defrag /// status: in development - will not be released with FF

    monkey /// author: omega /// status: in development

    openfire /// author: Crackerjack /// status: in development

    rock2 /// author: Kermit /// status: in development

    schtop /// author: eat /// status: ????

    shutdown2 /// author: Kermit /// status: in development

    torch /// author: ???? /// status: ????

    uno /// author: eat /// status: in development

    well /// author: eat /// status: in development
    ---------
  • Attack and Defend

    avanti /// author: Zazi /// status: in development

    cornfield /// author: Zouave /// status: in development

    dustbowl /// author: Zouave /// status: in development

    palermo /// author: Zouave /// status: in development
    ---------
  • Other

    canalzone2 /// author: trepid_jesse, trepid_jon /// status: in development
    - type: command points

    hunted /// author: trepid_jesse, trepid_jon /// status: in development
    - type: hunted

    mulch_dm /// author: Mulchman /// status: in development - 0.11%
    - type: team deathmatch

    murderball /// author: ???? /// status: ????
    - type: murderball!

    push /// author: Defrag /// status: in development
    - type: reverse CTF/push
    ---------
------------------
  • Community Maps
    ---------
  • Capture the Flag

    2morforever /// author: Imbrifer /// status: complete - download it! (HL2DM)

    adgore /// author: Alligator and Adverse /// status: in development - 65%

    congestus /// author: shadow34721 /// status: complete, but remake pending

    ff_2chem (alpha BSPs) /// author: *RusH* /// status: in development - alpha

    ff_3floors /// author: Sh4x /// status: in development - 70%

    ff_4tron (4-way CTF) /// author: Nezumi /// status: complete - download (HL2DM)

    ff_aardvark /// author: Caesium and Sidd42 /// status: in development - 90% (beta2) - download beta2 (HL2DM)

    ff_amped /// author: Ambex /// status: in development - 98% (beta3) - complete

    ff_badlands (pics) /// author: stino /// status: in development - download current version (HL2DM)

    ff_battlefield /// author: -=BINGO-BANGO=- /// status: in development - 65%

    ff_bingobango /// author: -=BINGO-BANGO=- /// status: in development - 5%

    ff_egypt /// author: lilbrorsan /// status: in development - 5%

    ff_flexibility /// author: dr.flexyjerkov /// status: in development

    ff_hardcore /// author: Donny /// status: in development - 4%

    ff_lockdown[/B] /// author: -=BINGO-BANGO=- /// status: Beta 1 - 90%

    ff_theegg /// author: Alligator, Krusty /// status: in development - 40%

    ff_shutdown (alpha BSPs) /// author: *RusH* /// status: in development - alpha

    ff_underground (pics) /// author: stino /// status: in development?

    ff_wideopen /// author: Hezus /// status: in developmenT - 10%

    lake /// author: Imbrifer /// status: in development - 70%

    mortality /// author: Azlan /// status: in development

    roasted /// author: Alligator /// status: in development - 10%%

    xpress (offsite) /// author: kaMIKazE /// status: in development%
    ---------
  • Attack and Defend

    CJF /// author: Imbrifer /// status: in development - 45%

    ff_cacti /// author: Nezumi /// status: in development

    ff_colossus /// author: BumGravy /// status: in development
    ---------
  • Skill / Fun Maps
    ---------
  • Other

    assdm /// author: Alligator /// status: in development - 90%
    - type: deathmatch

    epicenter /// author: Ginger Lord /// status: complete (beta 2) - download it! (HL2DM)
    - type: reverse CTF / push

    ff_aggression /// author: Nezumi /// status: on hold - 85%
    - type: alternating multi-push

    [B]ff_chess_dm /// author: Sh4x /// status: in development - ??%
    - type: soldier dm arena

    [B]ff_fatties // author: Sh4x /// status: in development - 90%
    - type: team deathmatch / ctf

    ff_harbor /// author: Nezumi /// status: complete
    - type: hunted

    ff_hwguyz /// author: nodnarb /// status: in development - 5%
    - type: team deathmatch / ctf

    ff_l337sk337 /// author: Nezumi /// status: complete - download (HL2DM)
    - type: skeet shooting

    ff_mackerel /// author: Nezumi /// status: complete - download (CS:S)
    - type: falling blocks

    ff_nodconc /// author: nodnarb /// status: in development - 5%
    - type: conc

    ff_portkarl_hns /// author: nodnarb /// status: in development - 5%
    - type: hide and seek / miscellaneous others

    ff_tiger /// author: Nezumi /// status: complete - download it! (HL2DM/No HDR) - (DoD:S/HDR)
    - type: command points
    ---------
    ------------------

    Map Hosting
    ---------
  • This is a list of users who are willing to host maps on their webspace (which has been linked to if available). PM them for more information.
    ---------
    Circuitous
    Half-Life Evolution's Fortress Forever section courtesy of Vertical - details here
    Nezumi
    ---------
------------------

The End. 8)

o_nuggs 10-26-2005 04:25 AM

Nicely Done!

Jiggles 10-26-2005 04:28 AM

Well I stickied this one, and unstickied the previous.

Good luck, this sounds like a lot of work :)

Circuitous 10-26-2005 04:34 AM

I've got nothing better to do. :roll:

o_thenuke0 10-26-2005 04:59 AM

finally a new topic! hurray!

you can add the links to the rock2 and push official screenshots

o_ginger lord 10-26-2005 10:07 AM

Edit: Never mind, ill try waking up first.

o_kam 10-26-2005 10:26 AM

It looked better/cleaner/easier/etc. before :(

o_ambex 10-26-2005 01:04 PM

hey.. it's nice and everything what you got done on the list.. yes it's better then the old one.. But erm..

maby use colours LIKE?
---------------------
2fort made by : Anonymous
Development % = 45
---------------------

:lol: ?

o_imbrifer 10-26-2005 02:44 PM

Beautiful, Circ.
One of my maps, Lake, is at 70%
Here are some places to download 2morforever (deathmatch version):
http://www.feafe.com/2morforeverdm.zip thanks to Tennovan
http://nagual7.free.fr/2morforeverdm.zip thanks to nagul678
http://prankme.com/Gator/ff_maps/2morforeverdm.zip thanks to Alligator
www.circuitous.net/files/2morforeverdm.zip thanks to Circuitous

o_sh4x 10-26-2005 03:11 PM

Don't wanna sound like a complete asshole and I know that you've put alot of work into this but I think you should compress the information alot.

Scrolling down is fun, but with moderation.

Circuitous 10-26-2005 06:59 PM

Alright you sissies, I'll clean it up and color it.

o_broodingdude 10-26-2005 07:33 PM

"if it ain't broke, don'f fix it."


Keep it YOUR way, Circ.

Circuitous 10-26-2005 07:40 PM

It's a community project, so let the community decide how they want it.

Besides, it's already done. :lol: Told you I had no life.

Imbrifer: I'll go ahead and get it from that link and upload it today.

o_alligator 10-26-2005 10:04 PM

Quote:

concmap_r /// author: Alligator /// status: in development - ??%
Remove that one as I stopped working on that! Thanks.

o_shadow34721 10-26-2005 11:51 PM

you're not?
hmm, maybe ill ive concmap_r a shot then
i need something to keep me busy

o_sid6.7 10-27-2005 12:31 AM

Quote:

Originally Posted by Ginger Lord
Edit: Never mind, ill try waking up first.

any progress on your maps? i wanna see.

o_jinx 10-27-2005 09:31 AM

I would guestimate that Ramparts is about 25% done, Circuitous, if you want a number.

Good work on this, it's a nice contribution.

also, your new avatar makes me go 'awwwwww' at the cute kitteh.

btw: do any mappers need webspace to help host their maps, screenshots, etc.? I can set something up, too, if there's an interest or need.

mervaka 10-27-2005 10:19 AM

ff_silo is an A/D map btw :x

also im considering passing the torch to another developer, seeing as i dont really have the time anymore :/ was great when i was a bum with no job, but i do 36 hours a week now on top of a full time college course, so it kinda sucks.

in terms of % done, the basic layout and minor details are around 60-70% done. the base is all there, i was making a start on making a pathway, and a village type thingy for the attackers to start out from. the skybox also needs redoing, as the last one was just a glorified placeholder.

so, ya. if someone reckons they can turn rags to riches theyre more than welcome to do so :p just pm me.

nb: i dont just wanna give it to just anyone :p id rather give it to someone whos at least at my level ;D no offense but a fair few hours have gone into that map

o_nezumi 10-27-2005 10:32 AM

Hooray for Circuitous!

ff_aggression: Totally on hold for now, holding steady at an estimated 85%. The gameplay type should probably be under the a/d category because the teams take turns being off/def. Maybe it should be reverse CTF / multi-push or something.

ff_harbor: Totally complete (except for the ff_ specific entities and textures, of course) so a big 100% for this one. Might I suggest this one be listed as 2-way Hunted?

ff_tiger: I'm working on it now, and work progresses surely if slowly. 25%. CZ2 is listed as command points under the other category, and it has the exact same gameplay as tiger, so maybe change one? Idunno.

And finally, I'm proud to announce:
ff_mackerel
Found here: http://forums.fortress-forever.com/v...?p=63808#63808
This map is 100%, and totally playable in CSS right now. The gameplay type on this is totally funmap, like on the level of l337sk337.

Circuitous 10-27-2005 10:25 PM

Removed concmap_r (let me know if you start it, shadow).
Updated Ramparts.
Changed ff_silo to A/D. Updated ff_silo. Added notice.
Updated ff_aggression.
Updated ff_harbor.
Changed ff_tiger to Other: command points. Updated ff_tiger.
Added ff_mackerel.

Updated monkey, well, and cornfield. Thanks to Chemical Burn for the info.

Also, I'm going to put the date and time of the last update in the title henceforth.


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