Identifying spies is too difficult
I searched a few times but didn't find anything about the subject.
In FF, you cannot differentiate between enemy spies and friendly players by simply shooting at them, because everyone bleeds the same way. In TFC you could tell the difference because teammates did not bleed or otherwise respond to hits. When I started playing FF I immediately noticed that teammates were constantly shooting at each other (soldiers usually put one or two rockets into me every time I see them), a lot more than they ever did in TFC. Today I finally realized that friendly players and enemy spies both respond to hits in an identical fashion, making it impossible for you to tell who's who. The only way to be sure is to keep shooting until your target dies (spy) or you're sure they should be dead already (probably friendly). This takes a lot of time and sometimes makes you waste grenades just to be on the safe side. I play as a spy myself so I can identify enemy spies by getting close, but that's not always an option. Spies are already more poweful than ever thanks to the cloaking and sabotage abilities, but this bleeding thing just makes them ridiculously overpowered. Is it a feature or an oversight? If it's something that's not going to be changed, I'm probably going to stop playing entirely. Spending most of your time chasing after teammates or supposed teammates just isn't fun or interesting. |
When the player shoots back without revealing a disguise, they aren't a spy.
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Hmm i agree with this i've just been shooting everyone! The problem is less prominent in clan style play servers but i've been having trouble in pubby play thats fer shaw!
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Spies grunt when shot, your team does not.
Aside from that.... Yah :P The other options are: 1) FIRE! 2) use VC to get other people to swing their weapons. |
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I don't think there's any reason not to revert back to the TFC method. |
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isn't the spy the one that looks like he's on your team but he doesn't have the thing above his head???? what is the thing above the head?
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The bloody teammates went into the mod because spy checking was so easy in the past. We might remove it, though this just makes spies even more deadly when friendly fire is turned on.
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Just get to know the current classes on your team, and make a mental note on where they usually are on the battlefield. 11 people, if your playing defense, then there should only be 5 or 6 people near you. For example, lets say your pubin' it up, and your playing defense as soldier inside your front gate on ff_well. There is an Engy, another Solider, two Snipers, and a Demoman, that usually stick on your side of the map quite often, with other team mates as Spies, Scouts, and Medics going O. Watch the recently killed list, if the Demoman was killed, keep an eye out for a Demoman heading into your base. Plus, if FF is on, you just have to be extra careful. And if you get a TK, it's not the end of the world. Just maybe a kick from the admin if it was him, or if its a repetitive thing. It's simple. Yes, people do switch classes often, but it wouldn't hurt to hit TAB and see the new changes. And yes, the scoreboard bug can be quite annoying sometimes, but hell, deal with it. I know you're probably thinking "most. useless. reply. ever.", but just trying to help. =)
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spychecks are supposed to be harder in FF :)
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Well since everyone spy checks everyone...
I mean, I quite often play a spy, and if disguised I'm shot till I'm dead, sometimes even more so in a server with FFon which results in alot of TK's. I'll admit, it is harder to catch a spy now. But behaviour is a big thing. Like I'll be disguised, cloaked, and waiting near a spawn point, and when the door opens I'll piggy back with them and often won't get checked, but if I so much as cast a shadow over anybody... But, while it would be great to go back to the TFC way. I see this way as more of a challenge. Maybe taking too much damage ruins a disguise or something? |
basically i see it as upping the intellectual skill level required to root out spies. it should never be as simple as randomly shooting people. i'm inclined to even ask that all players make the pain sound as if FF was on when a friendly is shot.
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I see no problem in wasting my crowbar ammo to prove I'm no spy.
It's not as difficult as it sounds. Though getting others to join in may be an adventure. |
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It still needs to be said that even with the easy spy detection and the lack of a cloaking device, I was still able to infiltrate enemy bases and fool the enemy in TFC. That actually required far more intellect than what spies are currently doing. |
It isn't hard ):
Just recognize fucking moving speed. |
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