PipeJumpWorld
Does any one remember pipeworld2001 and pipejump2001? made by Jobabob.
Joba kindly gave me his old mapping files so I ported both pipe maps into one map. Had to delete some stuff due to ents but essentially they are pretty faithful to the originals. http://www.turtleheadz.com/downloads...ejumpworld.rar http://cloud-3.steampowered.com/ugc/...E497045CFF1BE/ http://cloud-4.steampowered.com/ugc/...EE6C8A585538B/ http://cloud-2.steampowered.com/ugc/...3D6A2E9FE3777/ |
I got to 20 something and killed myself, and definitely wasn't starting over again. saveme/posme would be really helpful for this one. Does the saveme plugin still work/exist? Kube should add it.
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sav/pos is broken on Moto's right now. DLing the map though. Will use sv_cheats 1 and noclip for a single player run.
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The skill utility doesn't work even though the lua file for each skill map has the necessary code:
Code:
SetConvar( "sv_skillutility", 1 ) Basically, the lua code should always supersede the server.cfg file if the lua file specifies the cvar value. When it changes to a map that does have it set to 1, it should turn the plugin on and on map change, it should change it back to 0 again because it is 0 in the server.cfg file unless of course the map changes to another map with it enabled. |
put sv_skillutility 1 in map specific .cfg?
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I'll try that. Odd that it worked before via lua though.
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