Fortress Forever

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-   -   ff_destroy_ovd (https://forums.fortress-forever.com/showthread.php?t=24743)

rdrt 12-31-2014 02:55 PM

ff_destroy_ovd
 
I edited ff_destroy awhile back to include on the very small server I host from time to time. I removed most of the blue base/flag and red cap point to facilitate ovd play with just a few players connected. With all the talk recently about enforcing ovd or strategies to encourage it, I think this simple edit to the map helps get the ovd going when there are new players or only a few connected.

http://i.imgur.com/PJ25tZo.jpg

http://i.imgur.com/025gQ9z.jpg

http://i.imgur.com/r8luj5E.jpg


Download: http://s000.tinyupload.com/index.php...15791471831586

XPelargos 12-31-2014 07:58 PM

Cool. Nice. Hopefully moto will put it on and we can nominate it with small player size.

GeoKill-----> 12-31-2014 08:17 PM

Something like this was done with 2morforever during Beta a few years back.

It became a spamfest.

Though with the map, the yard is longer, so the results should be different.

I always been a big supporter of doing maps this way and forcing OVD.

AfterShock 01-03-2015 07:34 PM

Might be interesting to have the walls turn off if the server hits 12 players or something, if thats possible!

AirTrek 01-03-2015 08:06 PM

Quote:

Originally Posted by AfterShock (Post 505977)
Might be interesting to have the walls turn off if the server hits 12 players or something, if thats possible!

I remember there used to be a plugin for CS 1.6 where you could put up invisible walls without the need to recompile the map, if you'd want to limit the gameplay to one plant.


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