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New version is out:
http://www.moddb.com/games/half-life...nloads/propper Changes since last release:
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FYI the old download link, thoughtfully provided by [AE] 82694, has expired. The file can now be found at http://www.moddb.com/games/half-life...nloads/propper
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I forgot to mention the new version of Propper that came out a month ago!
http://www.moddb.com/members/cfoust/...propper-beta-3 Changes since last release: You can now create more than one model at once by turning parts of your existing map into propper_model entities. You can run Propper on the map and it will ignore everything except the propper_*entities. Other new features include:
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Nice work Carl.
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Carl.. would there be any way of making proper make rope entities into static models? (Can't remember if I asked you months ago already)
Also, I've done clip brushes to act as collision boxes for my converted displacements.. don't seem to be working. Any ideas? |
You can add ropes to a model with Propper, but they don't work on static props, I think. Afaik it's exactly the same thing as if you'd used move_rope.
If you want some static cables modeled, I could probably do that for you. If you are using version 0.3, you need to specify a brush entity to use for collision (even if it's the same propper_model you've just made). Otherwise it will make it non-solid. |
riiight okay - sorry I need to look a bit closer :p it was 1am.. not my fault :D *edit* ohhh, skipped over it when I saw physics an thought it was some dynamic prop thing - still sorry!
*edit* I am correct in assuming that clips are needed for displacements tho ye? WRT ropes. I might come back to you another time, there's been loads of ropes between lights for medieval that never reached the map releases cause I hit the rope limit lol. I'll only ask if I actually get one ready for release again... but if propper could do it then I'd do it myself. Thanks for the offer tho. |
Oh and I thought I'd add that the new version ith the propper_model entities makes things so so much easier. Just being able to just run it on warpath and then hide the conversions and import the model... brilliant work :-)
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Does it work with displacement alpha?
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Nope, because models don't support it.
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ah yeah thought I'd asked you before :p And that makes sense cheers
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