Running a dedicated server
Following this Neotokyo Dedicated Server Guide should work, except for a few differences:
So, for FF, the commands you should use in steamcmd are: Code:
login anonymous |
Thanks for this! I had a feeling all you had to do was changed the app ID and update, if you already had a server. ;)
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It's a bit different than the current method, because now FF and the SDK files are bundled together in our appid. So, instead of installing Source Dedicated Server through Steamcmd and then manually adding the FF server files to it, you just install our new appid and it'll download everything for you.
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Indeed. However I tested it with an existing server and it updates/overwrites fine, just to confirm with anyone else who wishes to do this with their FF server!
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Do you have the Linux srcds binaries?
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Hmm... does Fortress Forever / the new beta have the same issue that Neotokyo does with the SourceMod MapChooser?
I intend to do some work with the SM MapChooser once the SM core libs are all switched over to the newer SM 1.7 syntax. This is mainly to fix issues it has in certain game modes for Valve games (CSGO's competitive mode's match clinching, CSGO's Arms Race, TF2's MvM), but as long as I'm modigying it, I might as well fix issues in other games as well. In fact, that installation thing for Neotokyo is the first I'd heard of MapChooser having issues on NeoTokyo... |
What issues are you referring to?
If you are referring to the issue where you cannot switch weapons while a vote menu is on the screen, then yes that has been an issue forever in FF. The only other map vote option is the legacy one where you must hit Escape which displays a small vote menu which is something players do not like having to do every time a map vote is called. Ideally, I'd prefer a similar vote menu to CS:GO but being that FF is on such an old SDK, I doubt that is possible. (I don't think flash-based menus are an option) |
So, in regards to this:
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Added this note to the OP: Quote:
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