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-   -   ff_silo (https://forums.fortress-forever.com/showthread.php?t=2099)

mervaka 07-07-2005 04:58 PM

ff_silo
 
dunno how i rank on the mapping leetness scale, not is there a lot to see at the mo, but i thought id make you peeps some eye candy:

http://img293.imageshack.us/img293/8...00009nc.th.jpg

http://img223.imageshack.us/img223/3...00011zj.th.jpg

http://img223.imageshack.us/img223/7...00027ea.th.jpg

o_frenchtoast 07-07-2005 05:03 PM

Looks neat, but It's hard to say if it'll be good. Fighting on little curvy platforms seems kinda bad to me.

And brighten it up, too dark.

mervaka 07-07-2005 05:05 PM

it was intended to be a vertical map, but most shall be the coridoors and rooms that people are familiar with. the top of the silo's a sort of door for HHing out with the flag, only if u fuck up u fall to your death :)

by the way if anyone knows how to remove the hud/weapon/crosshait let me know kthx :)

Defrag 07-07-2005 05:15 PM

I'd comment, but Imageshack is not loading images for me :(

mervaka 07-07-2005 05:38 PM

poo :/ hmm id mirror them elsewhere if anyone know another image hosting site with auto thumbnails?

o_etzell 07-07-2005 06:21 PM

I'm reminded of Goldeneye for the N64.

Man, I loved that level.

mervaka 07-07-2005 06:29 PM

yes its the inspiration for this level, well at least this room :p im converting hl2 textures to red/blue base textures as i go

o_rush 07-07-2005 07:30 PM

It looks like a worthwhile idea. I don't know how well it will work because I haven't played on anything like it before - but I will happily give it a go.

Thanks for providing something different - and very interesting :)

Cant wait to try it out.

o_demasu 07-07-2005 07:41 PM

Quote:

Originally Posted by Etzell
I'm reminded of Goldeneye for the N64.

Man, I loved that level.

You stole my post. :P

mervaka 07-07-2005 07:52 PM

hopefully the map structure will be an upside down U shape, two vertical pillars (the bases), with a no mans land like any other map. its an experiment more than anything gameplaywise

EDIT: thanks again for the comments :)

o_azlan 07-07-2005 10:20 PM

Hey mervaka, check your pm!

mervaka 07-07-2005 10:25 PM

yea i get email notification :p yes you can have the textures when im happy with them, theyre only 2 minute jobbies in photoshop for now though

o_broodingdude 07-07-2005 10:27 PM

I think you should make a custom sound for falling down that hole...

But other than that, I support your efforts with my compliments.

mervaka 07-07-2005 11:38 PM

LOL, the old HL1 falling death sound is the apitamy of all deaths

o_thenuke0 07-07-2005 11:51 PM

Nice!

o_morrow 07-08-2005 01:58 AM

think it would be cool.. till you get a team that getse like 4 engi and just set turrets/ dispensers everywear to block the pathway.. people would then have to either try and make it across or plummit to there death.

Either way it should look cool :roll: you ever want an offical tester.. i could be one...

o_koochy 07-08-2005 07:25 AM

I can't comment on it much as theres not much to see D: Add a bit more to the map in terms of layout and I'll add it to the Production thread.

Wayyy too dark.

o_rush 07-08-2005 09:29 AM

Quote:

Originally Posted by Mervaka
LOL, the old HL1 falling death sound is the apitamy of all deaths

Actually I prefer the one from "Impossible Mission" for the commodore 64

:D

o_fresh 07-08-2005 02:22 PM

when making a silo shape map you will have to watch out obv for the map being too easy in the ways of being able to tripple conc to the top/straight to the flag, if indeed the flags will be up the top of the "u shape" however i like your thinking and i look forward to seeing more of the project, although i am always a fan of daylight and team colours in tfc.

mervaka 07-08-2005 04:34 PM

no, its not one room :p the base layout is nearly finished though, and ive added a second silo with a closed roof as the flag room, and the action happens much lower down


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