ff_silo
dunno how i rank on the mapping leetness scale, not is there a lot to see at the mo, but i thought id make you peeps some eye candy:
http://img293.imageshack.us/img293/8...00009nc.th.jpg http://img223.imageshack.us/img223/3...00011zj.th.jpg http://img223.imageshack.us/img223/7...00027ea.th.jpg |
Looks neat, but It's hard to say if it'll be good. Fighting on little curvy platforms seems kinda bad to me.
And brighten it up, too dark. |
it was intended to be a vertical map, but most shall be the coridoors and rooms that people are familiar with. the top of the silo's a sort of door for HHing out with the flag, only if u fuck up u fall to your death :)
by the way if anyone knows how to remove the hud/weapon/crosshait let me know kthx :) |
I'd comment, but Imageshack is not loading images for me :(
|
poo :/ hmm id mirror them elsewhere if anyone know another image hosting site with auto thumbnails?
|
I'm reminded of Goldeneye for the N64.
Man, I loved that level. |
yes its the inspiration for this level, well at least this room :p im converting hl2 textures to red/blue base textures as i go
|
It looks like a worthwhile idea. I don't know how well it will work because I haven't played on anything like it before - but I will happily give it a go.
Thanks for providing something different - and very interesting :) Cant wait to try it out. |
Quote:
|
hopefully the map structure will be an upside down U shape, two vertical pillars (the bases), with a no mans land like any other map. its an experiment more than anything gameplaywise
EDIT: thanks again for the comments :) |
Hey mervaka, check your pm!
|
yea i get email notification :p yes you can have the textures when im happy with them, theyre only 2 minute jobbies in photoshop for now though
|
I think you should make a custom sound for falling down that hole...
But other than that, I support your efforts with my compliments. |
LOL, the old HL1 falling death sound is the apitamy of all deaths
|
Nice!
|
think it would be cool.. till you get a team that getse like 4 engi and just set turrets/ dispensers everywear to block the pathway.. people would then have to either try and make it across or plummit to there death.
Either way it should look cool :roll: you ever want an offical tester.. i could be one... |
I can't comment on it much as theres not much to see D: Add a bit more to the map in terms of layout and I'll add it to the Production thread.
Wayyy too dark. |
Quote:
:D |
when making a silo shape map you will have to watch out obv for the map being too easy in the ways of being able to tripple conc to the top/straight to the flag, if indeed the flags will be up the top of the "u shape" however i like your thinking and i look forward to seeing more of the project, although i am always a fan of daylight and team colours in tfc.
|
no, its not one room :p the base layout is nearly finished though, and ive added a second silo with a closed roof as the flag room, and the action happens much lower down
|
All times are GMT. The time now is 01:21 PM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.