FF_Fiddle_R
Download here
Last update I'll do unless there are major gameplay changes again. Changelog: Code:
Added third bag to top spawn ------------------------------------------------------------------- ------------------------------------------------------------------- ---------------------------------OLD------------------------------ ------------------------------------------------------------------- ------------------------------------------------------------------- ------------------------------------------------------------------- Quick updated version for 2.5. Changelog: Code:
Added boosters to outside of bases to emulate pre nerf jumppads. They are meant to be conced off of. Polished version has been updated. Has a few changes to be noted. Full yard has been done, concs are easily done to reach top floor now. Top should receive more action. http://i.imgur.com/uVo5cgzl.jpg A small ramp has been put outside of each lower respawn. It should reduce some fall damage as you exit the base if used properly. Hope to see it happen. (Water was removed due to bug not working). http://i.imgur.com/p3WY8Lyl.jpg Heightened the lip behind Heavy Weapons ramp http://i.imgur.com/epCK9xhl.jpg There are also other small changes: The top lip blocking the two top rooms form battlements and switch room has been removed. You can freely ramp slide without stopping. Lowered ceiling in the small corridor connecting behind Heavy Spot and flag room, this should make it a bit more defensible. Well I thought I might as well make a thread since I finished another version. This is beta 5 and prob my last version as I have no idea what to do for the yard and I've given up on thinking of stuff :p. You can download it at this link or click on the one in my signature. Here are pictures for the people who haven't played it before. http://img691.imageshack.us/img691/1...rb50000.th.jpghttp://img201.imageshack.us/img201/1...rb50001.th.jpghttp://img810.imageshack.us/img810/5...rb50006.th.jpg Here is the attic/top floor. The lasers in the second picture lead to the air duct in the third picture. You will see the outcome of the air duct in the third set of pictures. http://img822.imageshack.us/img822/5...rb50002.th.jpghttp://img299.imageshack.us/img299/1...rb50003.th.jpg Here's where the front entrance is leading into the main part of the base. http://img839.imageshack.us/img839/1...rb50004.th.jpghttp://img534.imageshack.us/img534/1...rb50005.th.jpg Here is the area that leads to the flag room and the flag room :p. In the second picture you can see the air duct lasered off. It used to be a fast capping map but now it's more defense heavy so we'll see how it turns out now. Enjoy everyone since I have no desire to finish the yard. |
How come I haven't played this?! Looks sexy from the pics. :)
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nice map, and wtf 2nd dude using quotes from me out of context -_- i was talking about the 1001 achivements and special guns in tf2 btw
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What are you talking about zE lol
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there was a quote in moosh's sig taking zE out of context
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Oh okay
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you have to be gentle with zE he has a vagina.
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So do you bitch.
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*someone points out I'm wrong*
*delete entire forum* |
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wish i saved my screenshot of that before i reformatted :( fuck
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askin bri but hes too busy overheating his cpu playing l4d2 what a nigger
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Yeah update :D working on the front of the base at the moment, the yard should be done in a day or two if I keep this up. I'll upload a pic in a new post when I finish the front.
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Textures on your duct work need aligned though |
The air duct or the underground light one?
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And here is the front of the base. I might tweak it a little but it will most likely stay like this.
http://img705.imageshack.us/img705/7...rb60000.th.jpg |
Here is the final look for the yard (in hammer) without props (trees)
http://img8.imageshack.us/img8/8034/18014890.th.png b6 will be out either later tonight or tomorrow! b7 will be the final version of the map so i'll remove the beta tags once its finally done. |
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