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I still play Warcraft II, but there's no "online" function for it anymore. Just as well, those who played it back then did lots and lots of cheating. |
Still enjoying Overwatch if I just don't think about it too hard and take it for what it is :)
Any TFers wanting to play some Overwatch together add me: caesium#21806 |
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Promises of bhops and trimps. But all the silly gimmicks that will make it in. Honestly though I think the classic movement could keep me into it. Really depends on the air control I guess. I already don't play QL because of no air control. So unless newQuake really gets popular I likely won't stick through all the gimmicks just for no air control strafe jumping. |
Im just wondering... Are they remaking quake because people want quake?
Sounds its gonna be another game in the "overwatch" series, lol flavour of the month. |
You have a barn?
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arena shooters are dead. I'll be sticking with all 20 people that play cpma and reflex. Altho i would give gd's rebranded-reborn a try too, it reminds me of reflex's kickerstarter with an actual art direction:
https://www.kickstarter.com/projects...-the-gd-studio |
I really miss the good old days, but I'm not much a fan of the comic look.
everyone gonna hate me, but I wouldn't mind an arena shooter in a military scenario (quake meets CoD). |
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yea even games like FLF or firearms would be considered ~~~OMG OLDSCHOOL FAST PACED FRAGGING ACTION~~ compared to any of these modern games.
yeah... I'm biased because DoD is basically my favorite game ever, but a new game more arena-like with tight gunplay and not shit movement in any setting would be awesome |
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http://www.moddb.com/mods/front-line-force |
Used to enjoy a bit of FLF now and then for a break from TFC. I remember it as a bit like CS but with more interesting objective gamemodes and combat that lasted longer than a who-shoots-first-boring-millisecond... so yeah, OLDSCHOOL FAST PACED FRAGGING ACTION by today's standards :/
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"At QuakeCon 2016, creative-director Tim Willits revealed that Quake Champions does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id Tech and Saber tech, which means a number of the features seen in Doom are not native to Quake Champions,[6] such as Virtual Reality, Vulkan API, Snap Maps and Mod Support.[7] Although Mod support is potentially planned after initial release."
??????? |
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That's another weird thing about the last couple of idtech iterations, that has lead to a lack of mod-ability, Their stupid "mega textures" Where everything is one big texture. I think id is realizing the increasing lack of accessibility to the engine they've created, and it's kind of dug them into a hole. They said right out of the gate saber would be helping them with "tech". And with this confirmation I'm hoping it means they're working towards giving us a proper PC gaming experience. With a proper SDK for mapping and modding. That combined with all the confirmations about real movement sets (cpma, vanilla q3) newQ is shaping up to be pretty exciting, even if they do fuck it up with shitty class abilities. |
Wait, have they said it's going to have multiple movement types (namely cpma/vq3) or am I misunderstanding?
I don't see anything inherently wrong with the champions concept. I think there's plenty of potential for awesomeness or completely fucking it up, and it all lies in the specifics of the abilities. Ofc there will be many long-term fans for whom it's not cool no matter how well it's done, but the reality is they are a minority of the target player base so it's just fingers crossed on that one. It absolutely needs to have proper mapping support plus a noob-proof menu system for finding games which has official-server-based "quick play" (unranked) and "competitive play" (ranked) for each gamemode, as well as a "custom play" server browser for non-official servers. Not too much to ask, surely? :/ After that for me it's all about gamemodes. I'm sure it'll have the standard DM gamemodes nailed, but I'd really love there to be a competitive/organised-targeted gamemode where it's not essentially just about killing stuff to best complete the objective (e.g. how about CTF without flag return on touch???? despite its flaws that most of us here know well that would be great compared to anything else out there atm). Assuming the game has solid underpinnings (hey, this is quake isn't it?) then proper modding support would be awesome at some point down the line but mainly if [when?..] it fails to deliver what I/others want. I don't see it as being essential to getting the game off the ground initially. Quake Champions Fortress??? Forever? :) |
Neon was telling me different champions have been confirmed for different movement. He could be lying to me, knowing I'm to lazy to look it up myself.
I agree there's nothing wrong with the idea of champions. It's just that most of the skills for this sort of thing are super gimmicky and cheap. Look at over watch with built in wall hacks and aimbots. And then you watch the reveal trailer for newQ and it's already got wall hacks in it. They also showed stuff like phase moves and teleporting, which I don't like. Just seems like gimmicky garbage, and there's no way they'll with some more mundane abilities. They're all likely to bullshit like that, because it's "cool", or something. Oh and this game is almost guaranteed to have a strong emphasis on objective team modes. That's the trend they're trying to hop with the whole champion classes and what not. It's the popular thing, and they're really trying to modernize this game. Duel stagnates the community, and the other DM modes aren't appealing to potential new players who view it as just senseless killing. |
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