FF_BleepBloop_b1
Edit: B3
https://www.dropbox.com/s/yqbc8ngfhf...op_b3.rar?dl=0 Made the yard longer, and tweaked the spawn resup. Various aesthetic changes with plenty still to do in yard and FD/bats. Shot of foyer. http://imageshack.us/a/img706/9693/2013041300002.jpg Long hall. http://imageshack.us/a/img132/9256/2013041300003.jpg Heres da main ramp. With foyar on the left, and FR on the right. http://imageshack.us/a/img827/3937/2013031800003m.jpg Flag room. http://imageshack.us/a/img805/2655/2013041300004.jpg And a shot of yard. http://imageshack.us/a/img850/1198/2013041300001.jpg |
No screenshots of the yard? Whata letdown D:
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It looks like openfire
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It looks nice. Surf ramps are taking part of maps these days, I like it :D
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ff_
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https://www.dropbox.com/s/nnjmjryud23hw34/robotsb2.rar
Finished up b2. Attempting to make engy more viable, as well as a few minor aesthetics. I tweaked the spawns a bit an added a couple more bags around the map. Also forgot to mention I used a couple textures packs which you can find here: http://css.gamebanana.com/textures/2956 http://css.gamebanana.com/textures/3255 Used some zutalor textures as well, thanks to Neon for those. Quote:
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link is broken.
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Edit: ur broken |
:rolleyes:
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All these links you've said are broken are working fine for me. So Idk what to say.
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How convenient that the link works now. ;):lol:
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Updated pictures and link for b3.
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Hell yeah, b3 looks super nice.
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Could I make a suggestion for texture colors? The long hallway with the surf ramps, maybe make those red/blue in each base? I think that'd make it look better in that room for the top and bottom parts.
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To me, it's just too much gray in that room. Not saying go balls out wonkafied on it, but I think it could still use a bit more color.
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I'll probly put in some team coloring then.
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when i played it yard i feel isn't that good. should maybe have 2 statues in center the set up now is just stupid atleast it feels taht way to me.
not a bad map just the yard is kinda i don't know seems like it just there for looks no function. |
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