Make sure you have set:
cl_autoreload 0 Code:
PUT IN ENGY.CFG |
Thx for all your help brother, and i have decided for all your great work to share my cookies with you, but you gotta get your own milk :D
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Hooray I love cookies! And no problem...if you want any more let me know I'll be happy to try for ya!
I also have some already made scripts for like engy and spy if ya want em! |
i dont spy play much but let me see the NG script might consider giving it a go.
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Code:
echo ENGINEER CFG LOADED |
how do i clear out binds from previous class cfgs? it seems like using the same buttons carry over. i don't know where i got this from but on the top of all my configs i have
resetbindsnot sure if that does anything. it's weird, i have the same button bound for a lot of classes, and they all work ok, except my spy: bind “UPARROW” “sentrysabotage” |
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If you are feeling froggy (no offense to the French) you can create a binds.txt file. It should include EVERY SINGLE BIND. Start each config with this at the top unbindall exec binds.cfg Example from TFC Code:
// binds.cfg TFC example (all I have access to at work) Code:
// demoman.cfg |
You could also set up a cleanup.cfg for the keys that are changed between classes:
Open a new notepad document Paste the keys you currently use for different classes and preface them with unbind Then name this new notepad doc. cleanup.cfg Code:
echo Clean Up Config Loaded Code:
exec cleanup.cfg |
this is my engie build script for sentry gun..for some reason it wont tell the location of the sentry when i build it..only when it dets. can anyone give me a hand?
alias buildsent "sentrygun; wait; say_team building sentry at %sl; bind mouse3 detsent" alias detsent "detdismantlesentry; wait; say_team sentry blown at %sl; bind mouse3 buildsent" bind "mouse3" "buildsent" |
idk why it isn't working for you, but try this and see if it helps:
Code:
alias buildsent "sentrygun; wait; loc1; bind mouse3 detsent" |
thx for the help, but still a no go. maybe it needs more waits till the gun is actually built before it announces its location??
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thx guys, i'll give it a try.
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It shouldn't need wait's but idk give it a try.
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Hey guys I'm back! School is over yay ^^
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Ex: Code:
alias sgstats "say_team Sentry gun built at {%sl}" So best option for me, is that bind. Hope I could help ^^ |
He lives! Welcome back man!
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thx for confirming my suspicions. i only have a 3 button mouse so this is what i came up with..and i think it works well for me.
alias buildsent "sentrygun;wait; bind mouse3 announce" alias announce "say_team ^2sentry built at %sl; wait; bind mouse3 detsent" alias detsent "detdismantlesentry; wait; say_team ^2sentry blown at %sl; bind mouse3 buildsent" bind "mouse3" "buildsent" press once to build, then again to announce location, then again to det it. it announces in red to hopefully make it more visable. |
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hehe rgr that, i made a server and for about an hour just ran around building sentrys..but ill probably forget by the next time i play lol.
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in situations like that i generally just make a menu script...it's much easier and only takes up one page...I'll post an example when I get a chance to later.
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I'd be interested in menu scripting.. the radial selection thing for spies and engies is a nice idea, but i prefer the simple [1. - n.] menues of old!
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