FF_Team |
07-08-2019 02:39 AM |
squeek502 pushed 1 commit to fortressforever/fortressforever: beta
- 0d5a14 squeek502: 'Fix last grenade not being throwable. No idea why this if check existed, can't figure out what it's...'
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FF_Team |
07-08-2019 03:01 AM |
squeek502 tagged fortressforever/fortressforever: v2.7.10 at beta
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FF_Team |
07-08-2019 03:09 AM |
squeek502 pushed 1 commit to fortressforever/fortressforever-web: master
- fdbb63 squeek502: 'Add 2.7.10 changelog'
View on Github
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FF_Team |
08-29-2019 02:10 PM |
JustinBenedick opened issue fortressforever/fortressforever#372 ( 'Linux dedicated server ')
View on Github
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FF_Team |
08-29-2019 04:09 PM |
doublah commented on issue fortressforever/fortressforever#372 ( 'Linux dedicated server '): It's a engine (upstream) problem, see https://github.com/ValveSoftware/Source-1-Games/issues/1614 View on Github
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FF_Team |
08-30-2019 07:14 PM |
JustinBenedick commented on issue fortressforever/fortressforever#372 ( 'Linux dedicated server '): Any plans to port to a newer version that has a linux binary View on Github
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FF_Team |
09-01-2019 07:44 PM |
alaswell created fortressforever/fortressforever: spyDisguiseName at 28b1c1 (+1 new commit)
- 28b1c1 alaswell: 'Changes the way the spies name is displayed when disguised - Resolves #368'
View on Github
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FF_Team |
09-01-2019 07:48 PM |
alaswell opened pull request fortressforever/fortressforever#373 ( 'Changes the way the spies name is displayed when disguised')
View on Github
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FF_Team |
09-02-2019 10:17 PM |
alaswell commented on issue fortressforever/fortressforever#373 ( 'Changes the way the spies name is displayed when disguised'): Yes, good point on the other part of #368
We will have to add that in if/when the networking tables change again for something more significant. View on Github
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FF_Team |
09-09-2019 06:08 AM |
doublah commented on issue fortressforever/fortressforever#373 ( 'Changes the way the spies name is displayed when disguised'): How does this look from spectator? Is it changed there? View on Github
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FF_Team |
09-09-2019 06:32 AM |
squeek502 commented on issue fortressforever/fortressforever#373 ( 'Changes the way the spies name is displayed when disguised'): Do you know if crosshairinfo show while spectacting? I would think this stops it from showing while speccing:
https://github.com/fortressforever/fortressforever/blob/28b1c139647f2a68baa03f4eadd4a0eed708ed0f/cl_dll/ff/ff_hud_crosshairinfo.cpp#L143-L144 View on Github
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FF_Team |
10-04-2019 08:00 AM |
squeek502 pushed 1 commit to fortressforever/fortressforever-web: master
- 1dd2eb squeek502: 'Make https friendly'
View on Github
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FF_Team |
12-27-2019 07:49 PM |
alaswell pushed 2 commits to fortressforever/fortressforever: beta
- 28b1c1 alaswell: 'Changes the way the spies name is displayed when disguised - Resolves #368'
- dac358 alaswell: 'Merge pull request #373 from fortressforever/spyDisguiseName. Changes the way the spies name is...'
View on Github
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FF_Team |
12-27-2019 07:49 PM |
alaswell closed issue fortressforever/fortressforever#368 ( 'Spy disguise name choice')
View on Github
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FF_Team |
12-27-2019 07:49 PM |
alaswell merged pull request fortressforever/fortressforever#373 ( 'Changes the way the spies name is displayed when disguised') from alaswell to beta
View on Github
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FF_Team |
12-27-2019 08:08 PM |
alaswell commented on issue fortressforever/fortressforever#368 ( 'Spy disguise name choice'): This is not quite finished. See https://github.com/fortressforever/fortressforever/pull/373#pullrequestreview-282361156 View on Github
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FF_Team |
12-27-2019 08:08 PM |
alaswell reopened issue fortressforever/fortressforever#368 ( 'Spy disguise name choice')
View on Github
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FF_Team |
04-29-2020 05:37 AM |
pvorisek25 commented on issue fortressforever/fortressforever#372 ( 'Linux dedicated server '): Have you tried using WINE? View on Github
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FF_Team |
04-29-2020 06:50 PM |
pvorisek25 commented on issue fortressforever/fortressforever#367 ( 'Unable to spawn in local servers'): Yes, it happens when the sum of connected players is greater than the maxplayers ConVar. Obviously, if you create a local server with the "Max. players" setting set to 0, the game will behave in the exact same way as seen in the video. View on Github
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FF_Team |
04-29-2020 07:53 PM |
pvorisek25 opened pull request fortressforever/fortressforever#374 ( 'Added the forgotten working directory setting to README.md')
View on Github
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