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-   -   (Beta) ff_frontline_b1 (https://forums.fortress-forever.com/showthread.php?t=22121)

mentalERROR 09-01-2010 11:14 AM

ff_frontline_b1
 
Original idea and design with a CTF style gameplay. Wanna thank those involved with any suggestions and zE for helping me with some other technical things.

http://me.clanservers.com/maps/ff_frontline_b1.zip
-includes map, lua & .bz2 file for fast dl servers

http://me.clanservers.com/maps/ff_frontline_b10005.jpg
http://me.clanservers.com/maps/ff_frontline_b10006.jpg
http://me.clanservers.com/maps/ff_frontline_b10007.jpg
http://me.clanservers.com/maps/ff_frontline_b10008.jpg
http://me.clanservers.com/maps/ff_frontline_b10009.jpg
http://me.clanservers.com/maps/ff_frontline_b10010.jpg
http://me.clanservers.com/maps/ff_frontline_b10011.jpg

Lenn 09-01-2010 11:24 AM

n1
 
cool, well done my friend. Lets try it in a pickup tonight
http://fast.pwnz.it/Upload/0967.jpg

moosh 09-01-2010 11:48 AM

Of course, you made it dark. :)
Looks good. Hope we can get a pickup on this.

thiz 09-02-2010 02:09 PM

Good job, hooray for new maps!

moosh 09-02-2010 07:51 PM

Here are a few of my suggestions.


http://i56.tinypic.com/9zoqcz.jpg
  • This spot in the yard feels very empty, maybe add a hole or something here?
  • I also think that the sidewalls could use some lighting and light props :).
http://i51.tinypic.com/28lyxd0.jpg
  • Nothing interesting to look at outside the map, I suggest making a 3d skybox. :)

http://i55.tinypic.com/nq47y8.jpg
  • I think adding two more team lights would be a good idea here, since it's hard to tell what base you're going to since everything is so gray. ;)

Great map. :)

zE 09-03-2010 08:17 AM

map is good but yes i agree with moosh definitly a 3d skybox ftw and some stuff to fill the yard a bit more, maybe threes instead the rocks and displacments in the yard with a paint displacement thing.

thiz 09-04-2010 01:28 PM

Good for a b1!

Attackers get to take over the top of the base a bit easily which is a pain (sniper especially, sitting at those top entrances).

Flag room is maybe a bit on the large side too, sg placement is tough to get right because it's snipable from so many spots.

On offence the water is just a pain, maybe make it more shallow and add another ladder (2 at sides instead of 1 in middle? or a ramp out).

Some of the air lifts could do with lights or different textures to make them stand out a bit more too.


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