ff_frontline_b1
Original idea and design with a CTF style gameplay. Wanna thank those involved with any suggestions and zE for helping me with some other technical things.
http://me.clanservers.com/maps/ff_frontline_b1.zip -includes map, lua & .bz2 file for fast dl servers http://me.clanservers.com/maps/ff_frontline_b10005.jpg http://me.clanservers.com/maps/ff_frontline_b10006.jpg http://me.clanservers.com/maps/ff_frontline_b10007.jpg http://me.clanservers.com/maps/ff_frontline_b10008.jpg http://me.clanservers.com/maps/ff_frontline_b10009.jpg http://me.clanservers.com/maps/ff_frontline_b10010.jpg http://me.clanservers.com/maps/ff_frontline_b10011.jpg |
n1
cool, well done my friend. Lets try it in a pickup tonight
http://fast.pwnz.it/Upload/0967.jpg |
Of course, you made it dark. :)
Looks good. Hope we can get a pickup on this. |
Good job, hooray for new maps!
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Here are a few of my suggestions. http://i56.tinypic.com/9zoqcz.jpg
http://i55.tinypic.com/nq47y8.jpg
Great map. :) |
map is good but yes i agree with moosh definitly a 3d skybox ftw and some stuff to fill the yard a bit more, maybe threes instead the rocks and displacments in the yard with a paint displacement thing.
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Good for a b1!
Attackers get to take over the top of the base a bit easily which is a pain (sniper especially, sitting at those top entrances). Flag room is maybe a bit on the large side too, sg placement is tough to get right because it's snipable from so many spots. On offence the water is just a pain, maybe make it more shallow and add another ladder (2 at sides instead of 1 in middle? or a ramp out). Some of the air lifts could do with lights or different textures to make them stand out a bit more too. |
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