Fortress Forever

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-   -   (WIP) ff_nyx_b1 (https://forums.fortress-forever.com/showthread.php?t=19285)

exosexattack 03-22-2009 12:11 AM

ff_nyx_b1
 
FF_NYX_B2 RELEASED!!
www.crystalcity.hl2sm.com/ff_nyx_b2.rar
http://www.crystalcity.hl2sm.com/screenshots/nyx1.jpg

http://www.crystalcity.hl2sm.com/screenshots/nyx2.jpg

http://www.crystalcity.hl2sm.com/screenshots/nyx3.jpg

http://www.crystalcity.hl2sm.com/screenshots/nyx4.jpg

http://www.crystalcity.hl2sm.com/screenshots/nyx5.jpg

http://www.crystalcity.hl2sm.com/screenshots/nyx6.jpg

http://www.crystalcity.hl2sm.com/screenshots/nyx7.jpg

Gator- 03-22-2009 12:38 AM

The 3rd picture looks so professional o-o

I can tell by the first pic that texturing/brushwork/lighting needs some work.

Keep up the good work, can't wait when it's all finished.

Marxist 03-22-2009 01:39 AM

WE KAN REBUILD IT!

Looks awesome can't wait for finished product.

GeoKill-----> 03-22-2009 07:18 AM

Nice theme you got there

EquilibriuM 03-22-2009 05:57 PM

If you build it, they will come!

Elmo 03-22-2009 09:46 PM

looking forward to the map, so gl

as gator also said I could tell you need a bit more work on dealing with ur geom n lighting

Hope it turns out all right, but I hope you put a lot more work in b4 U release it as beta and esp b4 final

exosexattack 03-23-2009 12:07 AM

rgr i had problems with that ramp as u can see in the one picture but i ended up needing to redraw it to fix it not too big of a deal as for the lighting i am a complete newb when it comes to that stuff so i dunno i think it will suck but gameplay should make up for it :D

Doughnut-4|4- 03-23-2009 02:32 AM

The map has some great architecture but some geometry that could do with some help as mentioned... I'm willing to help if you want any because it looks awesome. I can't wait to play it. I remember playing HW and engy in the TFC leagues on this one. You really stepped up the theme in the same way Monkey and 2fort remakes have done.

elwood 03-23-2009 04:58 AM

for comical relief back in tfc, i would always go for the hidden teleport/100 bonus points behind sumo's face. usually in the remaining minute of the round during league matches loLz!

Elmo 03-23-2009 08:01 AM

lol good times, u gonna put that sumo room back in?

zE 03-23-2009 02:22 PM

looking good, imo just put fit in that cement wall in 5 th and 6th pic : )

exosexattack 03-23-2009 07:33 PM

i dont know what u are talking about

elwood 03-23-2009 08:10 PM

Quote:

Originally Posted by exosexattack (Post 432810)
i dont know what u are talking about

http://www.crystalcity.hl2sm.com/screenshots/nyx7.jpg

That rock wall directly behind the start of the bridge in that area in TFC, you were able to get behind a certain spot. If you air-controlled down there was a small ledge with a concrete wall with SuperSumo's face. You could shoot a trigger on a rock in that room that would open a secrete door on his picture. You crouched inside that opening and primed a conc before going into the teleport to make it successfully into a secrete room. Once in the room you are rewarded 100 personally points.

exosexattack 03-23-2009 11:28 PM

lozl i knew what u meant by that but i was talking to zE i dont know what he means by the concrete wall and fitting

zE 03-25-2009 12:12 AM

hm . that cement wall in 5 and 6 picture looks like it need to move a bit up, or just press fit in the texture tool thing, thats what i meant .p nevertheless looking great, great map on tfc : )

killu 03-27-2009 12:32 AM

good job sexy boy. :mrgreen:

exosexattack 03-30-2009 08:41 PM

BETA 2 RELEASED LINK IN FIRST POST

Gator- 04-06-2009 01:50 PM

looks so much better in game

great work o.0

Elmo 06-01-2009 09:42 PM

Wasn't a fan of how b2 looked. Saw this for the first time today during a pickup.. Textures and lighting really offend my eyes.

I don't think having the spawn attached to the ramp so you can see through is a good idea for performance, although i didn't notice any bad fps.

Another note; do not have flashing lights... especially not in key areas like bottom ramp. It was increibly annoying to play there. But in general, don't have them because depending on the amount of 'stuff' and the lightmap scale of the textures that the light affects, it can cause choppy gfx.

guy 06-01-2009 11:49 PM

I agree with elmo...


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