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-   -   (Released) ff_roasted_classic 06/08/2008 Final Version (https://forums.fortress-forever.com/showthread.php?t=16390)

Gator- 07-01-2008 07:26 PM

[RELEASED] ff_roasted_classic 06/08/2008 Final Version
 

Quote:

Originally Posted by Beta 1 to Final Version Changelog
[ x ] The water system will stay as is - you will not be able to exit out the water

[ x ] Player clipped the yard on the sides so you can no longer see through 3d skybox - it shouldn't matter if you once were able to stand there

[ x ] Fixed a light glitch at the front of the base where it was being distorted on an arch

[ x ] Expanded the battlements to make it easier for building jumpads

[ x ] Fish revamped - now swim naturally

[ x ] Each fish pool now have only one fish in it instead of three fishes

[ x ] Added fish / water sounds

[ x ] Added a ladder in front of the capture point at the bottom for a faster cap

[ x ] Made the crystals look more natural and less solid looking

[ x ] Fixed my mistake on the "control point" decal - made them into "capture point" directions

[ x ] Removed the rocks inside the fish pool - it didn't really belong there

[ x ] Did not expand the height of the skybox due to how the architecture is in this map

[ x ] Made a better looking loading screen which explains the map thoroughly.

[ x ] The enemy's laser on the capture point now kills you - it should add some fun for the soldier and his attempt to push the offense into it

[ x ] Added bubbles in the fish pool to add even more realism

[ x ] Fully tweaked the water color inside the fish tank - it shouldn't make your eyes bleed now

[ x ] Added an entity that dead players will face while in intermission at that point

[ x ] Added about 35 tricks to prevent the map from being decompiled by the casual VMEX user

[ x ] Fixed the lua "control center" location to "main room"

[ x ] Modified the lua's startup functions to have proper working sounds


BlisTer 07-01-2008 07:43 PM

you're so organized !

<3

exosexattack 07-02-2008 03:58 AM

gator im ur biggest fan
i even got the underground shit that u did with squeek
i gotta room fulla ur posters and ur pictures man
i like that shit u did with hoopajoo too that shit was phat
anyways i hope u get this man hit me back
just to chat truely yours your biggest fan
this is dan

Gator- 07-05-2008 01:28 AM

RELEASED IT AS YOUR 4th OF JULY GIFT....
 
check my original post up top ^^

Geo is hosting a public beta test right now in e0 server. Download the map here first and then head in:
63.210.148.178:27015

GeoKill-----> 07-05-2008 01:30 AM

Yeah it wont be at fast dls because I didnt get the new info for the fast dl server from Nukem.

squeek. 07-05-2008 01:35 AM

Mirrored: http://www.ffpickup.com/files/ff_roasted_classic_b1.rar

tml 07-05-2008 01:54 AM

Quote:

Originally Posted by exosexattack
gator im ur biggest fan
i even got the underground shit that u did with squeek
i gotta room fulla ur posters and ur pictures man
i like that shit u did with hoopajoo too that shit was phat
anyways i hope u get this man hit me back
just to chat truely yours your biggest fan
this is dan

hahah

Gator- 07-05-2008 04:07 AM

Well the beta test seemed rather smooth. Here's what I plan for the final release:
Quote:

Originally Posted by Changelog for Final release
1) Make a real loading screen to help new
players understand the map better
2) Fix the see through of the skybox in the yard
3) Possibly extend the battlements a bit so it is easier
to build a jump pad
4) Most likely not but I might end
up adding some sounds - not sure tbh

In TFC it was possible to take the flag out through the water. When I was making this I completely forgot about that and added push so you can only go in the tunnel and not out. Do you think I should remove the boosters and allow the offense to take the flag out the water? I'm not too sure about this and my goal is to balance the D and O. I will try to get some pickups on it soon to try to determine how the map actually plays outside a pub. Give me your feedback about it :).

Ricey 07-05-2008 04:47 AM

looking good, was fun to play on it.

If your gonna have it as classic, have the water way be open as an exit as well.

Also; http://www.given-rights.net/maps/ff_...classic_b1.rar (3rd download)

Iggy 07-05-2008 03:49 PM

Quote:

Originally Posted by Gator-
Well the beta test seemed rather smooth. Here's what I plan for the final release:


In TFC it was possible to take the flag out through the water. When I was making this I completely forgot about that and added push so you can only go in the tunnel and not out. Do you think I should remove the boosters and allow the offense to take the flag out the water? I'm not too sure about this and my goal is to balance the D and O. I will try to get some pickups on it soon to try to determine how the map actually plays outside a pub. Give me your feedback about it :).

No need to extend the battlements... just trim that wall a little bit. It'll have to be on both sides of the wall....because the pads bounced out no matter which side you put it on. As for the waterway.... sure, open it up to 2 way traffic. Otherwise, I think it's a great map! Very nice job!!

zE 07-06-2008 03:13 AM

great map. but looks terrible tbh, texture it : S
dunno whats the trend with classic* map with that type of textures.. the original map with more 8 years looked better

squeek. 07-06-2008 03:24 AM

Just a matter of taste. I love the look of these _classic maps (hence why I made one).

Legit texturing, to me, would look horrid on a direct port. Absolutely awful.

zE 07-06-2008 04:04 AM

personally im not to fancy about them, but the thing is that the whole map have the same texture so u kinda loose the notion of space, and cuse the textures dont have decalcs u also loose the notion of speed.
http://skill.no.sapo.pt/roasted.jpg

GeoKill-----> 07-06-2008 04:38 AM

Ummm did you decompile a map again without asking....?

Gator- 07-06-2008 04:41 AM

Wait - who exactly gave you permission to decompile my map?

GeoKill-----> 07-06-2008 04:43 AM

Its the 2nd time he does this.... lets just hope he doesn't release it
http://fortress-forever.com/forum/sh...ad.php?t=16161

Gator- 07-06-2008 04:52 AM

Wow. He's still running that decompiled map in his AS server so I'm assuming he'll distribute my "BETA" map as well.. At least wait till I release a final version you tool. I did not give permission to this child to texture and modify my map. I put way too much time on my work to see shit like this happen. Have some respect and get familiar with some copyrights zE.
My original plans were to release this classic map (which I'm not even finished to begin with) and later release another version of my own remake. I have a couple ideas for my remake and I'll one day release that as well. Once again, I did not give YOU permission to alter my work. Shame on you.

This has got to be a joke - someone please take care of him.

.50bmg 07-06-2008 05:30 AM

Modifying someone else’s work without their permission is ethically wrong. In most arenas it is also illegal.

Last time your excuse was "The map was released 3 years ago, tryed to search for his contact but it had just his name on the readmefile, so i´ve just put the credits to him for the original map in the readme file, and also the link to the original map in the same place."

Such is obviously not the case here.

This is blatant theft. Definitely not cool...

Ihmhi 07-06-2008 05:37 AM

I'm going to handle the situation with the parties involved. The thread will be temporarily locked until I figure out what's going on.

Ihmhi 07-06-2008 06:19 AM

To those of you who know about the whole decompiling issue: there are two options. We let this thread turn into a flamefest, the thread gets deleted, and Gator gets fucked over on feedback for something he's worked hard on. Or, everyone who knows about it shuts the Hell up and lets the conversation about the goddamned map itself continue.

The other mods and I are going to handle things. It's none of anyone's business but the mods and the involved parties. Anyone who brings it up again will get a 1 day vacation from the forums.

No discussing the decompile, no discussing my decisions as a moderator (and THAT part is forum rules). Discuss the map, give Gator good feedback, and let's add one more to the FF maplist.

Anyone who has no idea what I'm talking about: keep it that way.


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