FF_Team |
06-03-2015 05:39 PM |
9u-9u-9u commented on issue fortressforever/fortressforever#227 ( 'Persist mutes so we don't have to re-mute players every map and server change'): hm ya i've noticed it's skittish it takes several tries to mute sometimes and after it works it can reset after a minute or two and you have to do it again View on Github
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FF_Team |
06-03-2015 09:09 PM |
DexterHaslem opened pull request fortressforever/fortressforever#229 ( 'Dev/modern vs projs')
View on Github
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FF_Team |
06-04-2015 12:20 AM |
squeek502 commented on issue fortressforever/fortressforever#227 ( 'Persist mutes so we don't have to re-mute players every map and server change'): Looks like there was a modification to our mute code. Not looked into why it was made.
Our modifications: https://github.com/fortressforever/fortressforever/blob/3ec0faa920834ec82441d2dd0538d9757199aff9/game_shared/voice_status.cpp#L572-L575
Relevant 2013 SDK code:... View on Github
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FF_Team |
06-05-2015 04:33 AM |
squeek502 created repository fortressforever/fortressforever-web
View on Github
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FF_Team |
06-05-2015 04:34 AM |
squeek502 created fortressforever/fortressforever-web: master at 08816e (+13 new commits)
- 58a5f7 squeek502: 'Initial commit. * Skeleton layout'
- 18342a squeek502: 'Better nav'
- 184eeb squeek502: 'Less tall nav'
- ed2906 squeek502: 'First real commit'
- 2857f1 squeek502: 'Gooder htaccess'
- 6df64e squeek502: 'RSS + reddit links'
- 029fb0 squeek502: 'Relative bg_slashes.gif'
- f8a209 squeek502: 'Add link to map repo'
- 264526 squeek502: 'Release date rather than download'
- 3e3d9f squeek502: 'Add ModDB link'
- 7127e1 squeek502: 'Update download redirect'
- fd818e squeek502: 'A few updates from release day'
- 08816e squeek502: 'Add example config'
View on Github
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FF_Team |
06-05-2015 05:10 AM |
squeek502 pushed 1 commit to fortressforever/fortressforever-web: master
- 1eaff0 squeek502: 'Add short autoplaying looping video over the youtube embed. * Thanks to RocKwell for the idea, the...'
View on Github
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FF_Team |
06-05-2015 05:23 PM |
ddm999 opened issue fortressforever/fortressforever-web#1 ( 'Offset the play button on the clip video')
View on Github
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FF_Team |
06-05-2015 06:37 PM |
squeek502 commented on issue fortressforever/fortressforever-web#1 ( 'Offset the play button on the clip video'): It looks pretty strange if its offset. Lowering the opacity of the play button a bit might be a better option. View on Github
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FF_Team |
06-05-2015 11:11 PM |
ddm999 commented on issue fortressforever/fortressforever-web#1 ( 'Offset the play button on the clip video'): Fair enough.
I think so long as you can properly see a ragdoll through it, it should be fine.
( I realise I can just go straight to the .mp4's link to show off FF to friends, but the website is really well made and it'd be a shame to not show it off at the same time :+1: ) View on Github
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FF_Team |
06-07-2015 05:08 PM |
alaswell merged pull request fortressforever/fortressforever-scripts#48 ( 'adds FF_FORTPOINTS_DISABLE_SECURITY string to other languages') from alaswell to master
View on Github
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FF_Team |
06-09-2015 02:01 AM |
DexterHaslem commented on issue fortressforever/fortressforever#227 ( 'Persist mutes so we don't have to re-mute players every map and server change'): seems like nonsense, maybe the toggle was happening so fast mirv thought it wasnt taking? View on Github
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FF_Team |
06-10-2015 11:40 PM |
illwieckz commented on issue fortressforever/fortressforever#17 ( 'Ask valve to reinstate the linux 2006 srcds.so'): Hi, I just want to say that the issue is not fixed at all.
There was two problems:
* it was not possible to build some things on GNU/Linux
(seems fixed)
* it is not possible to run the server on GNU/Linux because the binaries are not available
(not fixed at all)
Binary files like... View on Github
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FF_Team |
06-10-2015 11:44 PM |
illwieckz commented on issue fortressforever/fortressforever#17 ( 'Ask valve to reinstate the linux 2006 srcds.so'): Hum sorry for the noise, following links from issues to issues I did not noticed that I had left the Valve's tracker and this one is another not a tracker from Valve. View on Github
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FF_Team |
06-10-2015 11:47 PM |
DexterHaslem commented on issue fortressforever/fortressforever#17 ( 'Ask valve to reinstate the linux 2006 srcds.so'): Well, I don't think valve will distribute them for ep1 again. If you hear otherwise definitely ping this issue again! View on Github
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FF_Team |
06-11-2015 12:22 AM |
illwieckz commented on issue fortressforever/fortressforever#17 ( 'Ask valve to reinstate the linux 2006 srcds.so'): Perhaps it may interest you: https://github.com/ValveSoftware/Source-1-Games/issues/1614#issuecomment-110952718 View on Github
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FF_Team |
06-11-2015 12:40 AM |
DexterHaslem commented on issue fortressforever/fortressforever#17 ( 'Ask valve to reinstate the linux 2006 srcds.so'): I also tried old linux binaries and experienced the same crashes you outlined, interesting information regarding faking cpu ids, thanks View on Github
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FF_Team |
06-14-2015 07:44 PM |
alaswell commented on issue fortressforever/fortressforever#219 ( 'Make sniper deck ladder in ff_aardvark team-only or remove it altogether'): @ddm999 that looks awesome man, can you do the red base and make a PR with an updated .vmf in the <a href="https://github.com/fortressforever/fortressforever-maps">maps repo</a>? View on Github
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FF_Team |
06-14-2015 10:07 PM |
alaswell opened issue fortressforever/fortressforever-maps#7 ( 'ff_monkey: Can toss nades from water, over the wall, and into the flag room if you jump up high...')
View on Github
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FF_Team |
06-14-2015 11:28 PM |
alaswell created fortressforever/fortressforever-maps: fixes/ff-monkey-grenade-exploit at b00b44 (+1 new commit)
- b00b44 alaswell: 'Modifies the clip brush over the water access to block all projectiles and players. fixes #7. *...'
View on Github
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FF_Team |
06-14-2015 11:29 PM |
alaswell opened pull request fortressforever/fortressforever-maps#8 ( 'Modifies the clip brush over the water access to block all projectile…')
View on Github
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