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-   -   (Released) ff_r123 (TFC remake) (https://forums.fortress-forever.com/showthread.php?t=21283)

GenghisTron 12-31-2009 08:56 AM

ff_r123_b1 (TFC remake)
 
Concept: It's a fast-paced, 2v2/fun/random type map. It's basically a 'U' shaped xpress, but it has launch pads and more rampslides. It was a popular 2v2 map between hardcore 2v2'ers in TFC and a lot of people played it exclusively to get nice airshots. There was even an r123.avi made only with r123 plays.

It's not the best looking map, I made it over the course of the past two days, and it was just something to remove the mapper's block I'm having on my current WIP project. Anyways, for some tips; Don't fall off the map! It's pretty easy to get going so fast that you'll lose control. You're also able to get to the enemies base with minimal running--setup a jump pad at the spawn and you can rampslide all the way to the other base.

Screens:

http://img121.imageshack.us/img121/6...3b10001.th.jpg
http://img691.imageshack.us/img691/6...3b10002.th.jpg
http://img696.imageshack.us/img696/3...b10003y.th.jpg
http://img691.imageshack.us/img691/8...3b10004.th.jpg
http://img13.imageshack.us/img13/750...3b10005.th.jpg
http://img85.imageshack.us/img85/242...3b10006.th.jpg


Download:

Mediafire
Mirror

mentalERROR 12-31-2009 09:04 AM

sweet, loaded onto mentalHOUSE.

Dr.Satan 12-31-2009 05:02 PM

looks like crap!

jk...nice job Genghis, glad you got everything sorted out! Looks like a pretty fun map tbh.

NeonLight 12-31-2009 06:14 PM

I. Love. You.

I loved this map so much more than xpress

GenghisTron 01-01-2010 12:55 AM

<3

And yea Satan, it's a lot of fun.

zE 01-02-2010 02:11 AM

did u test it before release it, because that map is really bugged. with half of the map not rendering.
The pads thing is really fun.

GenghisTron 01-02-2010 02:51 AM

I think that's just the max rendering distance for the engine. It was the same way in TFC.

zE 01-02-2010 03:12 AM

its not, look at any djump map, its like 10 times bigger, and renders it all, its something else.

GenghisTron 01-02-2010 06:53 AM

There's also a massive cylinder in the middle of the empty space in the middle. Most likely it.

GenghisTron 01-04-2010 12:11 AM

Beta 2 is out!

Changes
-Textured underside of the map
-Fixed the trigger between the bases to actually remove all projectiles
-Made the walk-way on the top of the base smaller to balance the map less in-favor of offense.
-Fixed the visual problems
-Made the boundaries of the map bigger
-Fixed it so that you don't get shot back when you accidentally hit the top end of the launch cannons

Download

Mediafire

GenghisTron 01-04-2010 01:08 AM

Beta 3 is out!

Changes

-Fixed Elevator issue with b2
-Fixed missing textures, and the random texture on the red base, blue ramp

Download

Mediafire

zE 01-07-2010 06:07 PM

nice man, seems all fixed now : D

GenghisTron 01-08-2010 04:27 PM

Final release is out!

Version 4 (Final)

Changes

-Instant flag return when it falls off the world
-Aligned hazard stripes better
-Added .res, .txt, and loading screen
-Class limits

Download

Mediafire
Mirror

color43 09-08-2011 02:51 AM

Code:

function startup()
    -- Team limits.
    SetPlayerLimit(Team.kBlue, 0)
    SetPlayerLimit(Team.kRed, 0)
    SetPlayerLimit(Team.kYellow, -1)
    SetPlayerLimit(Team.kGreen, -1)

    -- Blue team limits.
    local team = GetTeam(Team.kBlue)
    team:SetClassLimit(Player.kCivilian, -1)
    team:SetClassLimit(Player.kSniper, -1)
    team:SetClassLimit(Player.kPyro, -1)
    team:SetClassLimit(Player.kEnginner, 1)

    -- Red team limits.
    team = GetTeam(Team.kRed)
    team:SetClassLimit(Player.kCivilian, -1)
    team:SetClassLimit(Player.kSniper, -1)
    team:SetClassLimit(Player.kPyro, -1)
    team:SetClassLimit(Player.kEnginner, 1)

end

The spelling of Engineer is wrong in the highlighted statements in the included LUA. This allows unlimited snipers, pyros, and engineers on red.

Agent Buckshot Moose 09-11-2011 07:06 PM

Why is pyro even off? I can see sniper, but pyro?

Also that typo would explain why red team was full of snipers and blue didn't have any when I played it a few days ago...

Respect38 04-23-2012 07:52 PM

That Engineer misspelling ever get fixed? I believe we played a match the other day and RED had a crapload of Sentries on their side...

Respect38 05-14-2012 04:00 AM

If no one is going to look into fixing this, is there a way I could...?

color43 05-17-2012 01:02 AM

Yeah. You can change the LUA file manually. Edit ff_r123.lua on the server and spell Engineer the right way.

You may need to get in touch with the server owner to do this if it's not your server.

Respect38 05-19-2012 04:46 PM

Quote:

Originally Posted by color43 (Post 493515)
Yeah. You can change the LUA file manually. Edit ff_r123.lua on the server and spell Engineer the right way.

You may need to get in touch with the server owner to do this if it's not your server.

No, it's not my server... and I don't know if any of the Old Timers people would be willing to fix it... oh well.

Scuzzy 05-22-2012 05:12 PM

Quote:

Originally Posted by Respect38 (Post 493565)
No, it's not my server... and I don't know if any of the Old Timers people would be willing to fix it... oh well.

Done.


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