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-   -   Tutorial - Railgun Trimping (https://forums.fortress-forever.com/showthread.php?t=23239)

oaties 02-19-2012 09:17 PM

Tutorial - Railgun Trimping
 


A movement technique that can be used as engineer to gain a large boost. It occurs when you combine a trimp jump (usually trimping out of a bunnyhop to gain max height) with a railgun jump.

Trimping is a movement technique that occurs by jumping onto a ramp and then off it. Your horizontal velocity is converted into vertical velocity, which gains you height.

CHURCHMOUTH 02-20-2012 05:06 AM

thanks for the tutorial mister obvious :D JK JK ;)

aleXtric 02-20-2012 07:24 PM

cute

Elmo 02-20-2012 09:15 PM

nice

CaptainAhab 02-21-2012 12:09 AM

Awesome tutorial, thank you!

GeoKill-----> 02-21-2012 05:37 AM

You should do more of these.. I'm sure many will find it useful. :)

oaties 02-21-2012 10:46 PM

Quote:

Originally Posted by GeoKill-----> (Post 491462)
You should do more of these.. I'm sure many will find it useful. :)

Im planning on it, I just need things to actually base the tutorials on.

What I really wanted to do was do tutorials for nearly every aspect of the game, as well as map + class tutorials, and then find a way, through sourcemod or such, to integrate it into the game through a server by typing "!help" into chat.

It would be alot of work and at this point I don't even know if its possible, so I gave up on it. Can some dev tell me if FF even supports something like HTML MoTDs, which is the only way something like this could be possible.

squeek. 02-21-2012 11:14 PM

Good stuff. Been doing that schtop jump to button for ages.

To nitpick, that's technically called double jumping. Trimping (in FF) is specific to jumping while rampsliding. Double jumping, however, is not speed-dependent and is triggered by two jumps within a set period of time (hence why jumping, hitting your head on something, and then jumping again will trigger a double jump).

squeek. 02-21-2012 11:16 PM

Quote:

Originally Posted by oaties (Post 491468)
Im planning on it, I just need things to actually base the tutorials on.

What I really wanted to do was do tutorials for nearly every aspect of the game, as well as map + class tutorials, and then find a way, through sourcemod or such, to integrate it into the game through a server by typing "!help" into chat.

It would be alot of work and at this point I don't even know if its possible, so I gave up on it. Can some dev tell me if FF even supports something like HTML MoTDs, which is the only way something like this could be possible.

That's technically possible with Lua (see base_chatcommands.lua), but it sounds like a monstrous undertaking.

The MOTD in FF right now is almost entirely useless. I hope to improve it and add HTML capability in the future.

oaties 02-22-2012 07:09 PM

Quote:

Originally Posted by squeek. (Post 491471)
Good stuff. Been doing that schtop jump to button for ages.

To nitpick, that's technically called double jumping. Trimping (in FF) is specific to jumping while rampsliding. Double jumping, however, is not speed-dependent and is triggered by two jumps within a set period of time (hence why jumping, hitting your head on something, and then jumping again will trigger a double jump).

Yeah, I knew that, but trimping is the more commonly used name.

If djumping is not based around your speed, why does bhopping into a ramp at 700~ speed on a trimp map give you a greater boost than just jumping into a ramp with a 400 speed? Why do slower classes djump lower than faster classes?

Also, a HTML MOTD would be very useful.

squeek. 02-22-2012 08:34 PM

Quote:

Originally Posted by oaties (Post 491505)
Yeah, I knew that, but trimping is the more commonly used name.

If djumping is not based around your speed, why does bhopping into a ramp at 700~ speed on a trimp map give you a greater boost than just jumping into a ramp with a 400 speed? Why do slower classes djump lower than faster classes?

That's actually a bug. Sometimes, when you're going quick, you can trigger a double jump AND a trimp at the same time, which wasn't originally meant to be possible.

squeek. 02-24-2012 02:06 AM

Deleted all the off-topic drama-related posts. Keep the thread on track, people.

Raynian 02-24-2012 04:44 PM

Quote:

Originally Posted by squeek. (Post 491507)
That's actually a bug. Sometimes, when you're going quick, you can trigger a double jump AND a trimp at the same time, which wasn't originally meant to be possible.

I hope this bug stays forever. Super trimping (which "starts" around 580 speed) isn't just good for trimp maps, it's incredibly useful in some places on normal maps. Schtop (JP yard > enemy battlements), 2fort, etc...really fun to do.

squeek. 02-24-2012 08:05 PM

Quote:

Originally Posted by Raynian (Post 491568)
I hope this bug stays forever. Super trimping (which "starts" around 580 speed) isn't just good for trimp maps, it's incredibly useful in some places on normal maps. Schtop (JP yard > enemy battlements), 2fort, etc...really fun to do.

I agree. We fixed it in beta for a short time, but ultimately decided to keep the bug. Ideally, I'd like to keep the functionality of super-trimping but make it more consistent (not reliant on a bug) and at the same time not break any trimp maps. The latter goal would probably be difficult though.


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