Fortress Forever

Fortress Forever (https://forums.fortress-forever.com/index.php)
-   Mapping (https://forums.fortress-forever.com/forumdisplay.php?f=13)
-   -   Teleporters and Inertia (https://forums.fortress-forever.com/showthread.php?t=14690)

Doughnut-4|4- 02-23-2008 07:15 AM

Teleporters and Inertia
 
In TFC and I think FF, if you fall into a teleporter all your inertia is stopped and you arrive at your new destination like a spawn. In Unreal Tournament if you were falling off a cliff and teleport the inertia carrys over and you break your legs on arrival of your new destination. From a mappers point of view the lader proves more interesting... bhoppers could keep bhopping while going through a gate... someone that conc jumps right before a gate would fly out of the new destination... so could you rewrite the code? I know it'd probably take countless hours but I'm patient. Just email me whenever you get around to it. :)

squeek. 02-23-2008 07:29 AM

Teleporting already behaves like this in FF.

DD` 02-23-2008 10:15 AM

As said by squeek teleports already behave like that in FF and from a skills map point of view it sucks. You could being playing a conc map where a jump requires a long forward conc but you fail to reach the required distance, land on the trigger_teleport and then constantly continue to fall onto the same trigger_teleport after coming out of the teleport destination due to the forward momentum.

I would like to see this configurable by lua, it's probably one of the most annoying things in FF with skills maps atm.

Doughnut-4|4- 02-23-2008 08:09 PM

Quote:

Teleporting already behaves like this in FF.
oh... good.
Quote:

from a skills map point of view it sucks
Just use a trigger push to kill the momentum or i don't know, a wall.

Dr.Satan 02-23-2008 08:22 PM

check out charbyda for how he did it...he put tiny little gates in front of where you spawn to stop your momentum...very clever IMO!

Doughnut-4|4- 02-24-2008 03:10 AM

Fourth Dimension Portal
 
This is a tangent but I didn't want to make a new topic. Anyone think the Portal (video game) feature of creating holes in walls which instantly open up into rooms across the world will become a feature to mappers? I'm basically talking about manipulating physics in the sense of a 4th dimension via mapper tools.

I had the idea years back, but I'm not sure if mods will ever go there. I'd also like to see the features of TimeShift (video game) made available to mappers by altering game speed in different areas of the world. I think that'd be cool. Maybe even toy with player "size" like Mario Bros DS did... though lag might become a problem with that... Anyone else get random ideas?

DD` 02-24-2008 12:59 PM

Quote:

Originally Posted by Dr.Satan
check out charbyda for how he did it...he put tiny little gates in front of where you spawn to stop your momentum...very clever IMO!

That's a work around, yes, but it shouldn't be needed and you may not want a wall or a fence as it may spoil the look of the map/jump.

Doughnut-4|4- 02-24-2008 10:36 PM

Did you just imply "spoil[ing] the look" of a conc map?

zSilver_Fox 02-24-2008 11:31 PM

Really that depends on how the mapper's doing it. Some conc maps have themes, others don't. Otherwise people can just press their back key and stop all forward momentum.

Source retains velocity through teleports by default. FF's teleporters in 2.3 will too.

Lt Llama 02-25-2008 05:42 AM

It should be fixed :evil:

DD` 02-25-2008 04:01 PM

Quote:

Originally Posted by Doughnut-4|4-
Did you just imply "spoil[ing] the look" of a conc map?

No need for the sarcasm, especially when there are much better looking concmaps than anything you have ever released.

greenday5494 03-01-2008 01:06 AM

BURRRRRNN!

Pixel 03-01-2008 02:00 AM

or you can make a portal that you have to conc into and keep going.

Doughnut-4|4- 03-01-2008 02:03 AM

My bad. Didn't mean to insult. I've never seen a good looking conc map, but that doesn't mean they don't exist. I'm sure this mod could produce some beautiful conc maps with enough care.

פֿяαιп βαмαgεפ 03-05-2008 01:04 PM

Quote:

Originally Posted by zSilver_Fox
Source retains velocity through teleports by default. FF's teleporters in 2.3 will too.

2.3 will have porters back? :lol:

Jay Mofo Mills 10-18-2013 04:15 AM

Never seen a good looking conc map... You must've missed conc volcano...

KubeDawg 10-18-2013 04:24 AM

03-05-2008

03-05-2008

03-05-2008

Jay Mofo Mills 10-23-2013 08:40 AM

I do love how you replied to my reply though! play conc_volcano, slick ass conc map.


All times are GMT. The time now is 06:28 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.