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I only use the Bayesian average for ordering; the real average is displayed. See Wicked_Clown's entry here: http://parser.ffpickup.com/v2/record...AM_0:1:4454243 |
Instead of an arbitrary c, why not use a percentage of the total (ie. 1% of all players)?
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I've not set it all up quite yet, but I've been testing to see the results, and, as an example, the Average Blue Pipe Kills values currently work out to: global average blue pipe kills (m): 5.3538 (calculated as total blue pipe kills / total rounds of demoman played) and global average of rounds of demoman played (C): 25.6489 (calculated as total rounds of demoman played / number of players) |
these stats are stupid, we want to see who has the best conc aim, the longest button hold on %map while %class, the amount of damage done as %class, the most airshots w/ rockets/grenades/pipes, the quickest cap on %map, the time spent in enemy respawns, most jumppads destroyed in yard on phantom, most kills while flag is in the yard, etc.
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quickest caps would be nice.
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Stats for best conc aim means tracking every shot fired by a player while they are concussed, meaning logs become even more gibberish because every line is filled with stuff about missing conc shots / hitting conc shots. Kills while flag is in yard can't be done because map makers never use the default location_yard trigger that comes with base_location because they can't be bothered to find what it's called. Tracking the button isn't that easy either as most map makers don't use a LogLuaEvent() for when security goes down / up. Seem to remember a certain map doing this, so maybe it's in base_security, you know, the thing no-one really uses. |
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