Fortress Forever

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-   -   (Beta) Haste (https://forums.fortress-forever.com/showthread.php?t=20357)

Ricey 08-12-2009 12:47 AM

Haste
 
Haste
Original Mapper: Stayne
http://www.3pxl.com/hasteIntro.jpg
Download:
http://3pxl.com/FortressForever/haste_b3.rar
I will be releasing the source after the final

Latest Image
http://3pxl.com/haste.png

Beta 3 Fixes
  • Tunnel Displacements(Needs to be leveled out, and smoother so it's easy to BHOP and move around in)
  • Adjusting the jump pads to allow easier jump to top platform.(May change it, as of now it just sets your velocity, i may make it so it adds to your current Velocity)

Elmo 08-12-2009 12:54 AM

Derail on first post... I'm sorry but...

LOL, why do you have Birmingham bull ring building as your desktop background :p

Ricey 08-12-2009 12:56 AM

It's a default style in Windows 7 :P

Elmo 08-12-2009 10:59 AM

LOL that's even funnier. I see that building all the time when I'm home :p

Hammock 08-12-2009 02:59 PM

Couple other things.

Those bounce pads in TFC were strong enough that if hit correctly they could bounce you nicely to your own cap point.

I seem to have troubles using the enemy bounce pads I'm not sure why.

I'm not sure this is a good change cause it makes it really hard on the D, but leaving the respawn in TFC scouts and medics would get full concs. So we'd prime a conc before leaving and as we left through the doors we were back up to 3. But I think this is one of the reasons why congestus is a huge cap fest cause O always has 3 concs in the enemy base while D is getting nothing, so as it is right now isn't such a big deal.

This one isn't too important either, but the way HH seems to work you get a lot more height in FF, I seem to hit that middle over hanging arch in the center of the map a lot. And that's with the crappy bounce pads, making them boost you higher could make this more problematic.

The ramps just after the big center one on either side should be slightly bigger.

The ramps attatched to the end of the bridge are a bit sharp, kills the ramp slide a lot.

Ricey 08-13-2009 09:36 AM

.

Ricey 08-13-2009 09:40 AM

Quote:

Originally Posted by Hammock (Post 446809)
Couple other things.

Those bounce pads in TFC were strong enough that if hit correctly they could bounce you nicely to your own cap point.

I seem to have troubles using the enemy bounce pads I'm not sure why.

I'm not sure this is a good change cause it makes it really hard on the D, but leaving the respawn in TFC scouts and medics would get full concs. So we'd prime a conc before leaving and as we left through the doors we were back up to 3. But I think this is one of the reasons why congestus is a huge cap fest cause O always has 3 concs in the enemy base while D is getting nothing, so as it is right now isn't such a big deal.

This one isn't too important either, but the way HH seems to work you get a lot more height in FF, I seem to hit that middle over hanging arch in the center of the map a lot. And that's with the crappy bounce pads, making them boost you higher could make this more problematic.

The ramps just after the big center one on either side should be slightly bigger.

The ramps attached to the end of the bridge are a bit sharp, kills the ramp slide a lot.

Only way to counter the 3 concs would be to have the two lower packs give 1 grenade, but i wanted to try and limit the grenade spam on the map, thats why there's no grenade resupplies.

The bridge, I am remaking a bit, so it'll be easier to trim on and that sharp connection piece of will gone, it'll be a bit round. What I have in mind for the bride is this

=) (no not a smiley face, ya twats) but, have the base edge be flat and the front be rounded off, but I have been having some problems with the base's new main area's displacements, sewing floors to rounded displacements make them bevel, and is getting to be a pain the ass. I also still haven't figured out why the bridges act weird when walking on them when they are down.

The jump pads are weird, the way they were original was _/, but they also didnt just set the velocity it added to it, I dont think Haste is add, but set.
With the middle piece at first I was gonna make it so you could not pass through it, to slow down the pace a bit, but the map is called haste, lol.
Out of 100 tries, i missed 35 times on the jumppads, they are weird, i'll probably end up having them moved out(just the trigger) so you hit it sooner and easier.

New Flag Housing
http://www.3pxl.com/ff_haste_source0003.jpg
http://www.3pxl.com/ff_haste_source0004.jpg

Ricey 08-13-2009 09:41 AM

wow the forums are acting really really weird.

Ricey 10-07-2009 11:45 PM

I'll compile what I have tonight and throw up some screen shots, been working on pieces of it at a time, finally got a bridge I like.

GenghisTron 10-29-2009 03:30 AM

The launch pads out of the spawn are reallllllllly hit or miss, otherwise it's pretty awesome.

Ricey 11-15-2009 03:36 PM

Quote:

Originally Posted by GenghisTron (Post 455917)
The launch pads out of the spawn are reallllllllly hit or miss, otherwise it's pretty awesome.

If i get a around to it today, i'll release b3 basically fixing the jumppads.

GenghisTron 11-15-2009 03:53 PM

Good news :3

They're not really broken, the only real way to get height is to just plain walk into them, and the farthest I've ever gone is to the base of the bridge. Those launch pads basically made the map for offense. Otherwise, the map is fantastic.

Ricey 02-04-2010 07:57 AM

Quote:

Originally Posted by GenghisTron (Post 457371)
Good news :3

They're not really broken, the only real way to get height is to just plain walk into them, and the farthest I've ever gone is to the base of the bridge. Those launch pads basically made the map for offense. Otherwise, the map is fantastic.

Beta 3 is out, pads work better.

Ricey 02-16-2010 07:20 PM

Beta 3 is fuckin' broken, lol.

I'm also hating the new textures, so I'm changing them.. AGAIN.

Ricey 02-06-2011 01:08 AM

http://3pxl.com/ff_haste_classic_final0007.jpg

oooh snap!

Ricey 02-06-2011 01:14 AM

http://3pxl.com/ff_haste_classic_final0002.jpg

GambiT 02-06-2011 01:16 AM

nice textures!

Ricey 02-06-2011 01:19 AM

Quote:

Originally Posted by GambiT (Post 482346)
nice textures!

I know right :D

Ricey 02-06-2011 01:45 AM

http://3pxl.com/hasteramps.png

moosh 02-06-2011 07:37 AM

Haste doesn't look like shit anymore?!?!?!?!?!?!?!?!?!?!?


Nice job je- I mean ricey. :twisted:


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