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-   -   (Beta) FF_BleepBloop_b1 (https://forums.fortress-forever.com/showthread.php?t=23824)

FDA_Approved 03-18-2013 02:32 PM

FF_BleepBloop_b1
 
Edit: B3
https://www.dropbox.com/s/yqbc8ngfhf...op_b3.rar?dl=0

Made the yard longer, and tweaked the spawn resup. Various aesthetic changes with plenty still to do in yard and FD/bats.


Shot of foyer.
http://imageshack.us/a/img706/9693/2013041300002.jpg



Long hall.
http://imageshack.us/a/img132/9256/2013041300003.jpg



Heres da main ramp. With foyar on the left, and FR on the right.
http://imageshack.us/a/img827/3937/2013031800003m.jpg

Flag room.
http://imageshack.us/a/img805/2655/2013041300004.jpg

And a shot of yard.
http://imageshack.us/a/img850/1198/2013041300001.jpg

homie in reboks' 03-18-2013 06:33 PM

No screenshots of the yard? Whata letdown D:

Darkness 03-18-2013 06:52 PM

It looks like openfire

FDA_Approved 03-18-2013 09:05 PM

Quote:

Originally Posted by homie in reboks' (Post 498788)
No screenshots of the yard? Whata letdown D:

NOPE ISA SECRETE!!!!!

Quote:

It looks like openfire
Somebody else said that as well. I honestly can not draw the connection. I suppose lower is kind of like Ofire water.

Peketrack 03-22-2013 10:01 AM

It looks nice. Surf ramps are taking part of maps these days, I like it :D

the_cake 03-22-2013 09:01 PM

ff_

FDA_Approved 03-25-2013 04:54 AM

https://www.dropbox.com/s/nnjmjryud23hw34/robotsb2.rar


Finished up b2. Attempting to make engy more viable, as well as a few minor aesthetics. I tweaked the spawns a bit an added a couple more bags around the map.


Also forgot to mention I used a couple textures packs which you can find here:
http://css.gamebanana.com/textures/2956
http://css.gamebanana.com/textures/3255

Used some zutalor textures as well, thanks to Neon for those.

Quote:

Surf ramps are taking part of maps these days, I like it
Yeah I'm trying to find ways to implement surf ramps and make them as viable as regular ramps. I got a little carried away on my first map, and decided to scale them back this time. I've made it so that they're not always the most usefull option, but can deffinately come in handy in certain situations.

KubeDawg 04-10-2013 03:29 AM

link is broken.

FDA_Approved 04-10-2013 04:14 AM

Quote:

Originally Posted by KubeDawg (Post 499045)
link is broken.

Nope.

Edit: ur broken

KubeDawg 04-10-2013 10:48 AM

:rolleyes:

FDA_Approved 04-10-2013 11:04 AM

All these links you've said are broken are working fine for me. So Idk what to say.

KubeDawg 04-10-2013 05:38 PM

How convenient that the link works now. ;):lol:

FDA_Approved 04-13-2013 08:35 AM

Updated pictures and link for b3.

homie in reboks' 04-13-2013 04:44 PM

Hell yeah, b3 looks super nice.

KubeDawg 04-13-2013 05:53 PM

Could I make a suggestion for texture colors? The long hallway with the surf ramps, maybe make those red/blue in each base? I think that'd make it look better in that room for the top and bottom parts.

FDA_Approved 04-13-2013 08:56 PM

Quote:

Originally Posted by KubeDawg (Post 499080)
Could I make a suggestion for texture colors? The long hallway with the surf ramps, maybe make those red/blue in each base? I think that'd make it look better in that room for the top and bottom parts.

I actually really like the way they look now.(Is it particularly ugly?) But perhaps I will put some type of team colored design in there.

KubeDawg 04-14-2013 01:02 AM

To me, it's just too much gray in that room. Not saying go balls out wonkafied on it, but I think it could still use a bit more color.

FDA_Approved 04-14-2013 01:06 AM

I'll probly put in some team coloring then.

WiFiDi 06-11-2013 01:28 AM

when i played it yard i feel isn't that good. should maybe have 2 statues in center the set up now is just stupid atleast it feels taht way to me.

not a bad map just the yard is kinda i don't know seems like it just there for looks no function.

FDA_Approved 06-11-2013 02:12 AM

Quote:

Originally Posted by WiFiDi (Post 500208)
when i played it yard i feel isn't that good. should maybe have 2 statues in center the set up now is just stupid atleast it feels taht way to me.

not a bad map just the yard is kinda i don't know seems like it just there for looks no function.

Well you're correct. Imo the only function a yard serves is how long it takes you to get to the other base. I made it with comp play in mind. In comp play the yard is kind of just the respawn time. So yeah the yard doesn't have functionality and won't most likely. Although I have thought about putting a button some where to make FUCKING LAZERS come out of the robots. That'd be neato.


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