Fortress Forever

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-   -   HW with MIRVs on TALOS? (https://forums.fortress-forever.com/showthread.php?t=22849)

Hammock 07-21-2011 11:58 PM

If that's the case and I were a Dev I would just pack it up right now and call'er quits.

I'd laugh if that happens, as out of all the finger pointing going around, the killing stroke to this game would land squarely on the public community.

Ricey 07-22-2011 12:10 AM

Quote:

Originally Posted by Agent Buckshot Moose (Post 487856)
Turns out this "enhancement" has made its way onto the O-T server as well...

There is always my server and kube's server.

CHURCHMOUTH 07-24-2011 12:55 PM

Five fucking mirvs on the fucking flag, %h %a

<3 Gator!

mentalERROR 07-24-2011 11:10 PM

I've got tissues for the all you people crying about this issue and a hand to hold for those that can't figure out how to play this damn game from one server to the next. Dumb argument and waste of forum space, gj to those who are running what's there's as they please, reminds me why I shut my server down. -gfy

GeoKill-----> 07-25-2011 12:49 AM

Quote:

Originally Posted by mentalERROR (Post 487931)
I've got tissues for the all you people crying about this issue and a hand to hold for those that can't figure out how to play this damn game from one server to the next. Dumb argument and waste of forum space, gj to those who are running what's there's as they please, reminds me why I shut my server down. -gfy

You missed the point completely. Server owners can add all the rules they want, but when it comes to the core dynamics of the game, it crosses the line. You can trow the Neo TFC argument at me, but end of the day Neo TFC severs advertise a difference, while new players join servers like Talos and OT without knowing that this is not how FF 2.43 is meant to be played.

You got OT with Mirvs, nail grenades and Gas Nades.
Talos, with Mirvs, gas nades, over powered lazer grenades, and over powered over pressure.

Imagine if every server had their own custom game of FF, it would be confusing for new players.

OT and Talos are only hurting the community. :|

KubeDawg 07-25-2011 12:51 AM

lol mental... You automatically came into my server, realized the gravity had been changed, decided to bitch about it saying, "AND YOU BITCH AT TALOS FOR CHANGING THEIR SERVER," when in reality I put it to a vote. The people voted for the low gravity.

You assume, then immediately criticize. It makes you look foolish.:thumbsdown:

Agent Buckshot Moose 07-25-2011 01:15 AM

For me, it's the fact that I hate mods in Fortress games. I especially hated Neo-TF. I hate these mods too. Especially since they're not advertised on the servers. But the main point is that changing the game dynamics is a much bigger step than just setting rules.

Iggy 07-25-2011 08:30 PM

Quote:

Originally Posted by GeoKill-----> (Post 487932)
You missed the point completely. Server owners can add all the rules they want, but when it comes to the core dynamics of the game, it crosses the line. You can trow the Neo TFC argument at me, but end of the day Neo TFC severs advertise a difference, while new players join servers like Talos and OT without knowing that this is not how FF 2.43 is meant to be played.

You got OT with Mirvs, nail grenades and Gas Nades.
Talos, with Mirvs, gas nades, over powered lazer grenades, and over powered over pressure.

Imagine if every server had their own custom game of FF, it would be confusing for new players.

OT and Talos are only hurting the community. :|

Exactly. As much as I defend every server owners their rights to make whatever rules they wish for their servers... I completely and wholeheartedly disagree with this action of theirs. It's going to do way more damage than good to this mod, unless they do something to "advertise" their servers as "non-stock" mods of the game. I somehow doubt that either server will do this(although, I could be pleasently surprised).

Quote:

Originally Posted by Agent Buckshot Moose (Post 487935)
For me, it's the fact that I hate mods in Fortress games. I especially hated Neo-TF. I hate these mods too. Especially since they're not advertised on the servers. But the main point is that changing the game dynamics is a much bigger step than just setting rules.

I actually enjoyed Neo-TFC.... but the thing is, I knew going onto those servers that they differed from most TFC servers. Drippy's modifications are not to the core gameplay(except for limiting bunnyhop), but mostly visual. You still had the classes behaving the same as you would on other servers, with the same abilities, weapons, and grenades.

With these servers(Talos and O-T) doing what their doing... they are going to confuse new players(and yes, I've played on both.... and seen new players join). I didn't see anyone with an O-T tag on their server that night, or I would have asked about it.

Ricey 07-25-2011 08:34 PM

Quote:

Originally Posted by Iggy (Post 487961)
Exactly. As much as I defend every server owners their rights to make whatever rules they wish for their servers... I completely and wholeheartedly disagree with this action of theirs. It's going to do way more damage than good to this mod, unless they do something to "advertise" their servers as "non-stock" mods of the game. I somehow doubt that either server will do this(although, I could be pleasently surprised).



I actually enjoyed Neo-TFC.... but the thing is, I knew going onto those servers that they differed from most TFC servers. Drippy's modifications are not to the core gameplay(except for limiting bunnyhop), but mostly visual. You still had the classes behaving the same as you would on other servers, with the same abilities, weapons, and grenades.

With these servers(Talos and O-T) doing what their doing... they are going to confuse new players(and yes, I've played on both.... and seen new players join). I didn't see anyone with an O-T tag on their server that night, or I would have asked about it.

They have now dubbed their server NeoFF... HAHAHA

Iggy 07-25-2011 08:39 PM

Both of them? At least it's a step in the right direction.

KubeDawg 07-25-2011 08:50 PM

They should change it to OldFF, not NeoFF haha.:lol:

Ricey 07-25-2011 09:27 PM

Quote:

Originally Posted by Iggy (Post 487964)
Both of them? At least it's a step in the right direction.

Just OT.

eomoyaff 07-26-2011 04:42 AM

Quote:

Originally Posted by DeToXxX (Post 487847)
FF has new players? Sense when? Realistically the only reason why this game is updated is for pickup player "elite". It's NOT geared toward new players. Stop kidding yourselves. And you know that is a fact. Everyone has complained and/or commented about how the updates were effecting the "pickups" ffs... And the only reason why you would compare Talos to OT is to troll. But, it's ok. We understand. =D

I would just like to add that O-T does actually keep up with their playerbase. Last I heard is that they picked up over 200 players when that patch released and I'm actually noticing people coming back. It's pretty amazing how far a community can go if they'd just give a damn about their player base. I'm really not happy about their switch back to mirvs and nail nades, but hell, you can't deny them for a good atmosphere. Not to hate on anyone. Just saying it's a good idea to do this.

color43 07-26-2011 06:47 AM

The powerful overpressure on TALOS is very fun. It makes me play FF for long periods of time. What's the harm in that? Look at counter-strike, all kinds of servers have little mods/plugins that change some minor gameplay features.

FreaK367 07-26-2011 09:47 AM

Quote:

Originally Posted by color43 (Post 487988)
The powerful overpressure on TALOS is very fun. It makes me play FF for long periods of time. What's the harm in that? Look at counter-strike, all kinds of servers have little mods/plugins that change some minor gameplay features.

Yes, but Counter-Strike has thousands of servers and tens of thousands of active players, and the core gameplay on most of them is the same, servers just add their own style, ranking, rules etc... For every server that is noticeably modded, 30 other servers aren't.

The difference being between Counter-Strike and Fortress Forever is quite obvious, we are a considerably smaller community, with the very few servers that gain players, changing one of the most popular would be like Counter-Strike changing 500 popular servers or more, so it would have a similar impact.

It does more harm than good in a normal server, unless a seperate "fun" server is made, which is why people have skill servers, koRn used to have his Low Gravity server and others have. But they are novelties.


I think with regard to Fortress Forever, it is a huge insult to the Development team who worked so hard to get 2.42+ out, for servers to then replace some of the major updates to classes.

I for one cannot see myself playing Fortress Forever in the future.

Agent Buckshot Moose 07-26-2011 01:31 PM

Quote:

Originally Posted by Iggy (Post 487961)
I actually enjoyed Neo-TFC.... but the thing is, I knew going onto those servers that they differed from most TFC servers. Drippy's modifications are not to the core gameplay(except for limiting bunnyhop), but mostly visual. You still had the classes behaving the same as you would on other servers, with the same abilities, weapons, and grenades.

I think I hated servers that limited bunnyhopping even more than NeoTF servers that didn't limit bunnyhopping. It was a way to hold back skill level because the players couldn't learn to play the game as Valve made it (yes, Valve intentionally left bunnyhopping in). It was as idiotic as servers that banned rocket and conc jumping. I remember playing on one TFC server that banned rocket jumping. It was lol.

angrypyro 07-26-2011 08:04 PM

Quote:

Originally Posted by FreaK367 (Post 487989)
Yes, but Counter-Strike has thousands of servers and tens of thousands of active players, and the core gameplay on most of them is the same, servers just add their own style, ranking, rules etc... For every server that is noticeably modded, 30 other servers aren't.

Have you seen 1.6 lately? There are probably 5 warcraft 3, zombie, or gungame servers for every 1 vanilla pub server. and 3/4 of those vanilla servers are dust2.

Iggy 07-27-2011 01:38 AM

Quote:

Originally Posted by Agent Buckshot Moose (Post 487992)
I think I hated servers that limited bunnyhopping even more than NeoTF servers that didn't limit bunnyhopping. It was a way to hold back skill level because the players couldn't learn to play the game as Valve made it (yes, Valve intentionally left bunnyhopping in). It was as idiotic as servers that banned rocket and conc jumping. I remember playing on one TFC server that banned rocket jumping. It was lol.

Yes, I know Valve left Bunnyhopping in as a skill mechanic. I never hated on them for it, even if I couldn't get it right. I disagree with you, though... in the idiotic as servers that banned rocket and conc jumping(and I know one particular server that banned me, just for wearing a "clan" tag, even though I broke no rules). The difference is that even if the mechanic was semi-disabled... players were not denied playing on the server. Limiting the maximum player speed was no different than altering the gravity on the server. Everyone played, with no banning going on. If you didn't want to play within the limit, there were other servers(usually with more skilled players on them) to play on... but your ability to play on the server wasn't denied.

Don't forget.... many of those "capped" servers tended to cater to either newbies, or the casual gamer that either doesn't have the time or ambition to learn those skills. That doesn't make it a bad thing, unless you simply go banning people for having skills. (Yes, that's where OGABs went overboard, IMHO)

My only real concern about this, is with regards to new players. If those servers advertise themselves as "2.43", and new players see the server populated they will join, thinking they are joining a more or less stock server. If they've read the changelog, they will see a new Soldier and HW grenade, and expect to play with that. When they see the "old" grenades, they will think someone on the Dev team released a fucked up game, or changelog, or something went wrong with their install, or who knows what.

If they want to make these changes, but advertise the server(s) as "modified 2.43".... then I don't really have a problem with it.

DeToXxX 07-27-2011 05:57 PM

Quote:

Originally Posted by color43 (Post 487988)
The powerful overpressure on TALOS is very fun. It makes me play FF for long periods of time. What's the harm in that? Look at counter-strike, all kinds of servers have little mods/plugins that change some minor gameplay features.

Actually our HW overpressure hasn't been changed at all. It's stock. Maybe it's just something else you guys can complain about.

Quote:

Originally Posted by FreaK367 (Post 487989)
I think with regard to Fortress Forever, it is a huge insult to the Development team who worked so hard to get 2.42+ out, for servers to then replace some of the major updates to classes.

LOLOLOL Seriously? It took them OVER a year to push out the small changes they did get out. A floating spinning flag? Nice. I've applied, and talked to many devs about joining the team and helping out w/ what I can do. Mapping, coding, etc. But, to no avail... I'm ignored. Regardless of the reasoning. If they wanted to "gear the fan base" And NOT only the pickup elite. Then they would get more people who can help them out, to make a better patch, better upgrades, better game play. Call me crazy. But, that would make sense, no?

DeToXxX 07-27-2011 05:58 PM

oops, my bad color. I quoted you, but, I meant to quote the guys complaining about the over pressure. Not you. my bad mang. =P


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