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-   -   (Beta) ff_tidalwave_b4 (https://forums.fortress-forever.com/showthread.php?t=23729)

FDA_Approved 01-01-2013 11:39 PM

ff_tidalwave_b4
 
Formerly ff_factory, renamed due to popular demand.(inb4 "i invented that name" "no i did" " i invented that name before fda made the map") New thread cuz spam.

Link: https://www.dropbox.com/s/ifwoz6ljof...lwave.rar?dl=0
NOW WITH 2 BASES! Omg!

I put a second side to the yard surf ramp:
http://imageshack.us/a/img17/4447/2013010100001e.jpg

Foyar:
http://imageshack.us/a/img26/6752/2013010100002b.jpg


Connector/tidalwave:
http://imageshack.us/a/img856/754/2013010100004.jpg


Button:
http://imageshack.us/a/img171/2793/2013010100005.jpg


Flagroom:
http://imageshack.us/a/img703/4200/2013010100003g.jpg

Somehow the bag respawns got messed up from b2 to b3. I've fixed that in this version, and I put a secondary nade in the button and main bags. I also T'd off main entrance, and opened up bats. I tidied up spawn for the demo and engi, so you don't accidentally run into the portal the second you spawn.

2do list:
Work on yard.
Make less ugly.
That's probly it, I don't think I'll change the geometry much. Unless I can come up with some way to make D easier/more viable without ruining the fluidness of O.

I'll post some video examples of the surfs later.

CaptainAhab 01-02-2013 12:42 AM

Should make the yard sunny like Destroy imo.

Looks pretty good.

KubeDawg 01-02-2013 02:57 AM

Wow that looks pretty awesome. It shall be added to my server.:thumbsup:

ian.de 02-09-2013 07:28 AM

Where's beta 5 imo :D

FDA_Approved 02-09-2013 07:56 AM

I've been working on some random other stuff. But I have made a good deal of progress on tidal. Mostly cosmetic, made everything brigther, more detail. I have a bit to do in yard, and FD. But I don't plan on changing much geometry. The map plays kinda goofy I suppose. But it's fun to play imo.

WiFiDi 03-19-2013 05:00 AM

also put either some bags or a restock area in the spawns.

FDA_Approved 05-14-2015 09:16 PM

Updated link in OP with fixed lua.

_BEAN_ 05-15-2015 08:20 AM

Quote:

Originally Posted by FDA_Approved (Post 508804)
Updated link in OP with fixed lua.


Went to load all the maps to the server and checked them prior to doing so. Still having the same issue where you are dying coming out of the spawn. Anyway that you can verify the lua's are correct?

FDA_Approved 05-15-2015 09:33 PM

fixed

_BEAN_ 05-16-2015 08:44 AM

Hi FDA. Both ff_boketto and bleepbloop work fine, but tidal wave is giving me this error for the bsp

"CModelLoader::Map_IsValid: 'ff_tidalwave_b4' is not a valid BSP file
map load failed: ff_tidalwave_b4 not found or invalid"

Is it due to a corrupt file or something else? Thanks again for getting the other two up and running.

_BEAN_ 05-31-2015 02:38 AM

Any chance you have corrected the bsp with tidalwave FDA?

FDA_Approved 05-31-2015 07:39 AM

Quote:

Originally Posted by _BEAN_ (Post 508979)
Any chance you have corrected the bsp with tidalwave FDA?

I'll reupload it again but are you guys actually going to play tidal on snatches server? It's ugly, plays like shit, and is not pub friendly.

_BEAN_ 06-01-2015 10:13 PM

Quote:

Originally Posted by FDA_Approved (Post 508982)
I'll reupload it again but are you guys actually going to play tidal on snatches server? It's ugly, plays like shit, and is not pub friendly.


Yes. If you haven't noticed FDA, your maps see plenty of play on Snatch's. The layout of the map is great, it just needs some better architecture, texture work, and a little tweaking; other than that you have a very balanced map.I for one appreciate the work you put into it and see no reason to not have it on the server. If Snatch disagrees I will remove it, but I don't think he will.

_BEAN_ 06-02-2015 05:11 AM

Still brokey. Not sure what is wrong with the BSP..

FDA_Approved 06-02-2015 06:59 AM

I haven't reuploaded yet.


EDIT:
https://www.dropbox.com/s/ifwoz6ljof...lwave.rar?dl=0

_BEAN_ 06-02-2015 10:27 PM

Thanks FDA. Everything is functioning properly.


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