Fortress Forever

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-   -   (WIP) FF_ANDEVER (WIP -- Pics Updated) (https://forums.fortress-forever.com/showthread.php?t=12507)

Major Lee High 10-21-2007 12:31 AM

FF_ANDEVER (WIP -- Found the Files!!)
 

span 10-21-2007 09:01 AM

Love it, great theme.. i was waiting for something like this!

Epothon 10-21-2007 11:50 AM

Looking great, one little comment on the atmosphere, its a bit to grey and dull, hope you can implement some nice fancy lighting or something :p

Skanky Butterpuss 10-21-2007 05:42 PM

i like what you did with the name ;)

Major Lee High 10-21-2007 10:18 PM

Quote:

Originally Posted by Skanky Butterpuss
i like what you did with the name ;)

;)

Quote:

Originally Posted by Epothon
Looking great, one little comment on the atmosphere, its a bit to grey and dull, hope you can implement some nice fancy lighting or something :p

Yeah for some reason the screens came out really dark so I had to brighten them some, in game it looks alot nicer (for me anyway, might be my gamma or something so ill test that out). Ive already made it a bit brighter and atm I'm working on making the middle yard more interesting and fixing some light/brush problems (I'll post a new pic when I get happy with it).

It is rainy and foggy though, late evening or night, so I do want it to be kinda grey.

stino 10-22-2007 10:29 AM

the late night rain and fog cause the atmospheric lighting to be gray, but a bit more yellow and contrast (spotlights where you see the cones on the walls, ...) on the lights will give the bases a little more color :D

Desyphur 10-22-2007 02:06 PM

I see what you did with the name xD.

Looking good!

punkrockrocks 10-23-2007 02:35 AM

good name + good map = win

KubeDawg 10-23-2007 05:51 PM

aww I was thinking that name would have been reserved for a map like forever2 or dub_forever... Anyway, nice map.

Major Lee High 10-29-2007 04:32 AM

Quote:

Originally Posted by KubeDawg
aww I was thinking that name would have been reserved for a map like forever2 or dub_forever... Anyway, nice map.

Or those maps could keep their names so people know what they are ;)

Hopefully my map doesnt suck horribly, I will try to make sure that doesn't happen and the name fits the map ;P

Pics updated!!

own3r 10-29-2007 08:25 AM


Major Lee High 10-29-2007 11:26 PM

Yeah I haven't really messed with lighting yet, they are all white/grey except for some that are team colored and some yellowish ones from when i started it a long time ago.

I'm going to start making the interior prettier, mainly focused on outside since FF came out cause thats where I found lots of fun jumps and things to work with, so the interior got ignored alot.

I've been meaning to work on lights by adding some of the nice effects, but my pc sucks so i held off on that incase I couldn't see the effects.

About compiling I probably will need some help there. I'm just using the default compile stuff (I see people talk about not using them but I haven't found any info on others) but I would like to figure out how to make a batch compiler or whatever, so I can close hammer and stuff which I had open last time. vvis took 14 hours, my bsp takes like 48 seconds, lighting went pretty fast too. Not sure if bsp should be that fast or not.

I can post the compile log from my last full one if you want, there are a few errors in there I've been meaning to ask about, but no leaks and the map seems fine.

Tyrant 02-17-2009 07:48 PM

sadface WHERE IS IT :((

Major Lee High 03-29-2015 11:18 PM

Been a while, like 8 years lol.

Honestly I had thought I lost this map in a pc crash but I was going through some old hard drives and found it the other day, and I see that this is still being updated :thumbsup:

If anyone wants to play this or finish it here are the files I found:

FF_ANDEVER Files its a messy zip but you guys can figure it out lol, make sure to put the material folder in for the water (dunno why I had to do that).

There are some old ones in there and the most recent. Iirc the newest one is cut in half because I was changing the flag room a bit and redoing the lighting/changing the team to blue, but the most recent complete one I loaded up into the new version and ran around without really any problems (plus i would rather have green team).

If anyone wants to finish it up go ahead, the only things I noticed really while running around in the complete one were lots of objects being to shiny which might be my graphics, there is a "construction" block to build a ramp that needs to be finished to look better, needs a load screen redone and some lighting + little things.

If you just play the map:

The wood barriers at the start need to be blown up/shot
The warehouse spawn can be turned off by the enemy so both teams can get supplies and the door opens for the back way
There is a block that builds a ramp outside each base
There is a grate that can be blown up by the ramp box
There is a button by the battlements that will force the team to spawn in that room for a bit while it fills with gas
Almost the entire map can be accessed by double jumping and should be pretty optimized
Not sure if everything works with other players

I am sure there is a lot more but that's what I remember, I always regretted losing this one and meant to hunt for it when I saw FF get greenlight. Glad I found it and hope someone can give it the love it needs or at least have some fun playing it :rolleyes:

Afaik its fine to run on a server if you use the newest complete one.

If I am missing anything or you guys have questions or get a game going hit me up @thelastbigthing :thumbsup:

Sorry again for taking so long haha :|

Major Lee High 04-16-2015 02:55 AM

I updated the link, if anyone knows a better place or has one let me know or grab it and go ahead (I haven't had to share a link in a while lol).

FF_ANDEVER Files

KubeDawg 04-16-2015 09:01 AM

"Download file
Please provide a valid email address. This e-mail provider cannot be used here. Try again with a different e-mail provider."

nty

Major Lee High 04-18-2015 06:41 PM

Changed to mediafire link :oops:

KubeDawg 04-18-2015 09:27 PM

Cool beans, thank you.


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