Steam Update
Steam Update 6/13/15 Changelog CODE: Add documentation for "disguise last" functionality through the description of disguise command. Add global callbacks intermission() and restartround() * intermission() is called when intermission startsEnable hud_speedometer by default Fix CFFPlayer noisy BodyTarget while crouched * Was always returning a hardcoded view offset instead of taking crouching into accountFix explosions doing too much damage to crouched players in certain cases Fix explosions going through brushes when directly underneath them Fix HH nades not doing damage to nearby players while standing still Fix laser grenade beams getting drawn through walls Fix players on ladders counting as airshots Fix release build not linking against steam_api.lib Fix spy disguise weapon for classes that got weapons removed in 2.5.0 Lua: Add get equivalents of exposed team set functions Lua: Add global ServerCommand function + some protection * ServerCommand is a map-agnostic alternative to the point_servercommand entityLua: Add player:GetArmorAbsorption Add basic armorstrip convar: mp_friendlyfire_armorstripRemove encryption key so .ctx player/weapon scripts don't get loaded Update func_button:ondamage lua callback to use parameters instead of global vars SCRIPTS: Disabling security now gives a player 50 fortress points and displays a HUD message to all Dispenser cells required to build displayed correctly; now reads 100 instead of 30 Fix various HUD timers getting added with time + 1 Increase flag touch bounds a bit: * Height from 65% of model height to 80% Flag model bounds: 26.254800796509 x 69.179306283593Remove unused DamageRadius keys from PL/RPG weapon scripts Update classcfg_default.cfg to point to the correct page on the wiki (THANKS pizzahut2) Update userconfig_default.cfg to point to the correct page on the wiki (THANKS pizzahut2) |
Is there any chance of having auto team balance next time? Thank you for new patch anyway.
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"Switch back to dependence on Source SDK Base 2006"
Does this mean any issues map makers have had with hammer since the update will be fixed? |
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What issues are you talking about? |
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Also unrelated question: I replaced my base_teamplay.lua serverside to fix the flag size issue prior to this release, should i revert back to the old backup file now or stick with the new base_teamplay.lua? |
Stick with the new updated one. It was released with flag size increases.
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Ah no I didn't catch that. I'll try these instructions. thx
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I'm still having the same issues after following those instructions. I get ERRORS with certain entities, when I stretch a brush, it also stretches the texture(even with texture lock off) and the dimensions still do not appear for my selected brush.
Screenshot of the setup.bat after it runs: http://content.screencast.com/users/...06-19_2317.png |
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Maybe one of the directories listed in the batch file is incorrect? When I ran it and saw a DOS screen appear, some of the urls were using back slashes and others were using forward slashes. Idk, I'm just spitballing at this point. FatSuzy has also been having similar issues with those errors on top of the model viewer issue he was having.
Also from the screenshot above, it shows File already exists for the SourceScheme.res line. Could that have something to do with the issue? |
Can you paste the actual error?
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Sure
http://content.screencast.com/users/...06-23_1837.png As far as getting more details on these errors, I'm not exactly sure how to go about doing that. So far, I've noticed it on these entities: light_spot info_overlay keyframe_rope info_ff_teamspawn |
Great patch, thank u!!
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So, any updates in near future? New engine, maybe?
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