an original question (yay?)
im almost certain no one has asked this question yet, so lets get right to it; in tfc, if you throw the flag (or the flag is otherwise dropped) there is a small delay before one can pick the flag up again UNLESS someone from the opposing team touches the flag, then it can be picked up immediately. will this be carried over into fortress forever? if my question isnt clear enough, let me know and ill try to elaborate.
while it takes more than a modicum of awareness to make this feature useful, it is definitely one of those things that separates a good offensive player from a great offensive player. |
I always considered it a bug so I'm hoping it won't be in the game.
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i guess it could be a bug, but the way i see it, if youre defending the flag, and someone tosses it, the onus is on the defenders in that area to recognize what is going on. with that little bit of awareness, you can buy yourself an extra 3 seconds for an additional defender to back you up. of course this doesnt help if another offensive player is coming, as he is not affected by the delay, but i still think that it takes a rather skilled person to use this to his or her advantage, and thus can reward players for being heads up in their playstyles.
kind of like bhop is a "bug" i guess you could call this one a "bug" as well |
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However it is a little unintuitive, as it dosnt really tell you why you cant pick up the flag and it dosnt tell you when either. Lost count the number of times ive been standing dodging fire, running over the flag just waiting for it to be pickupable again. It needs to turn grey or something or have a cheesy padlock over it, so its obvious to the player, but keep it in! |
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im not really sure how i would feel about there being an obvious way in which to know that the flag can be picked up again. i think it just being mentioned in the documentation, or even included in the "training mode" would be enough for people to understand the concept. this would reward players for being more aware, and it would be another one of the many skills that people could learn and benefit from (just like conc aim, bhop, gliding, etc). |
Yeah definately unintuitive, a lot of people dont know about it and I haven't seen many people deliberately do it. Not too fussed either way tbh.
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im not fussed myself, but if there is a delay, the padlock thing seems a good idea (or just stop the flag glowing maybe)
yeah thats a point.. will the flag still glow? :p |
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Hum, tough question. I have no idea what would be better?
As both ways have advantages/disadvantages depending whether you're on deference or offence. |
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I didn't think it mentioned throwing it at the enemy so you can pick it up again straight away in that thread?
edit: nope, only gogeta did and no one replied |
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the reason the flag delay was implimented was because without it... someone can just take a flag to spawn and play catch with himself against a wall, spamming the server with the flag grab sound. i like the way it is now.. i wouldnt want to throw a flag and be able to pick it right back up.. seems too easy to me tbh
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ex, thats not exactly what were talking about. if you have the flag, and throw it, and an enemy touches the flag, the delay is eliminated and you can pick it up immediately.
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Wow yea, see, I was totally unaware of this.
I think it would be nice if the flag stopped glowing when it can't be picked up (merv beat me to it!). Such a little known feature might do with some dumbing down. |
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in addition, when throwing the flag sometimes when you are moving fast enough in any direction no matter what way you are facing the flag will be tossed in the direction you are moving and not the way you are facing. Anyone know what I mean, and is it going to be fixed?
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Not in Valve's mind. That's why they added the delay in the first place. Valve has a habit of fixing problems with a hammer... (bhop cap, anyone?)
I say the delay should be done away with completely. |
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