ff_medieval - B13 RELEASED (UNLUCKY 13!)
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Older Versions Download URL:
Change Log: ff_medival_b13
ff_medival_b12
ff_medival_b11
ff_medival_b6
ff_medival_b5
ff_medival_b3
ff_medival_b2
B2 Screenshots: Click for 1680x1050 screens Overview - http://www.awillden.co.uk/ff/ff_medi...rview_blue.JPG http://www.awillden.co.uk/ff/ff_medi...erview_all.JPG Battlements - http://www.awillden.co.uk/ff/ff_medi...ements_red.JPG http://www.awillden.co.uk/ff/ff_medi...ont_blue01.JPG http://www.awillden.co.uk/ff/ff_medi...ont_blue02.JPG Crossover - http://www.awillden.co.uk/ff/ff_medi...sover_blue.JPG http://www.awillden.co.uk/ff/ff_medi...over_red01.JPG http://www.awillden.co.uk/ff/ff_medi...over_red02.JPG Lift - http://www.awillden.co.uk/ff/ff_medi...l/lift_red.JPG http://www.awillden.co.uk/ff/ff_medi.../lift_blue.JPG V-Ramp - http://www.awillden.co.uk/ff/ff_medi...amp_blue01.JPG http://www.awillden.co.uk/ff/ff_medi...amp_blue02.JPG FR - http://www.awillden.co.uk/ff/ff_medi...all/fr_red.JPG http://www.awillden.co.uk/ff/ff_medi...ll/fr_blue.JPG Spawns - http://www.awillden.co.uk/ff/ff_medi...fence_blue.JPG http://www.awillden.co.uk/ff/ff_medi...efence_red.JPG http://www.awillden.co.uk/ff/ff_medi...fence_blue.JPG Expected future (some day) alterations
Notes: Hope you all like it, critique and suggestions welcome. Just to show you the cables that I have to remake, here's some pictures of an old version of the map with the half-life cables (keyframe_ropes) included: 1 2 3 4 Peace, Elmo |
Excellent. Will try to get some pickups going on this ASAP.
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most irghteous excellent awesomely;
need some work on the fps optimization or whatever those mapper cats call it!!! |
Looks sweet.. did you design the textures yourself?
Might be a bit dark though (but i haven't played it) |
Quote:
Just trying it now I've been wondering if I've recently lost some fps again, seemed lower. Probably just me though, I dunno. Quote:
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SWEET!
Can't wait to test this one out! |
Hell yeah
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They look good - nice bumpmaps on the wall textures. maybe a tad too much, but they look impressive in the still pictures.
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:)
bad ass map! consistent textures, good game play .) although the mapper is a lamer ^^
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Looks good but the map feels chopy, Gator said that it seems like you did a quick compile.
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Shit yeah, on my housemates PC its really choppy.. I see what you mean. Fuck :/
Will try compiling on his PC... forgot I had 2 games design students living with me lol |
ff_medieval_b2 released - sorry AGAIN to all those that have to redownload esp. squeek - this may be your third time now, I'm sorry!
But I think everyone would agree - we need the map to be playable! Works great on housemates PC now! |
Played the map last night and it seemed pretty successful. wasnt a proper game but everyone liked it and I dont think anyone had any problems other than the doors.
Hows things going for people in the community? Get that sorted and I suspect in about 2/3 weeks with little improvements and props I should have the final version out. |
Nice map with sweet concs.. This map makes offy feel fly, realy good work ;)
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I checked out this map per the suggestion of KubeDawg. It's a really good medium size CTF map. Excellent work man.
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:) Cheers man - I will have _b3 out at somepoint - doing some stuff on behalf of zE atm - I don't think he knows I'm actually doing it though lol
much nicer offy spawn and a few things 'fixed' as stated in first post - need to sort the transporter sound out too as I dont think I have added that to the list. |
:o doing stuff for me!? what stuff
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If you'd been on IRC during the day the last two days you might know! lol
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This looks awsome! Perhaps some ruins in the 3d skybox and the middle would look cool?
This kind of look would be good I think: http://davidluong.net/subpages/image...ainting-2k.jpg http://www.flickr.com/photos/thatdam...7600328617446/ http://www.flickr.com/photos/6986455...7604247242056/ http://www.flickr.com/photos/janne4/310535447/ |
Believe it or not I had that idea and told my housemate only yesterday.. would like to see how well I could do it.. I'm working on the 3dsky displacements at the moment just to get the rest of the grass planes done.
Once i've done that I'll decide how to make it look better. The thought I had was to have some ruins as you showed in the picture, almost exactly how I had envisaged.. Don't know how well I could do the mountains though, I only use 1/4 scale skybox so that the detail of the skybox can still be of reasonable quality and so the textures line up correctly. Obviously this means theres a larger performance hit the more stuff I add. I dont how bad that performance hit would be though I dont know if my 'artistic capabilities' will limit how good the outcome will be. If it looks crap I'll just have to scrap the idea, but I'll definatly give it a go. |
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