Fortress Forever

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-   -   FF_Flexibility (Images Updated: 25/02/06-21:44) (https://forums.fortress-forever.com/showthread.php?t=3882)

o_dr.flexyjerkov 02-17-2006 05:20 PM

ye i've just noticed that you can only have one camera per map, isnt that a bug...?

o_docwolfe 02-17-2006 06:15 PM

Quote:

Originally Posted by dr.flexyjerkov
ye i've just noticed that you can only have one camera per map, isnt that a bug...?

Theres a workaround, look at snarkpit or interlopers.

o_nezumi 02-18-2006 12:34 PM

Is the workaround for mappers or mod-developers?

o_dr.flexyjerkov 02-19-2006 08:51 PM

Significant amount of changes made to the map:
These can be viewed at: http://www.flexy.tnradio.net

Circuitous 02-19-2006 08:56 PM

Oh, right, I run the maplist thread.

Added.

o_dr.flexyjerkov 02-20-2006 09:36 PM

Thank you...

o_dr.flexyjerkov 02-25-2006 08:45 PM

Changed made as seen from original post.

Images added:

http://flexy.tnradio.net/ff_flexibility_0040000.jpg
Ramp room
http://flexy.tnradio.net/ff_flexibility_0040002.jpg
Outside

Need opinions on lighting so i can change it if need be...[/img]

o_tyrus 02-25-2006 09:45 PM

Flexibility looks like a very open map. It look like it will be great fun to play for offensive players. Also, the architecture looks very nice. I think overall, the map is turning out very nicely.

One thing I have noticed about other's maps is that, they often put way too much clutter in the map, and while it does make it look nicer, its going to hinder its gameplay rating. If I were to make a map, of which I have before for q3f, I'd keep it simple and wide open. Which is what you seem to have done so far!

Good job mate!

Edit: One thing you might want to work on though, which I'm sure you were going to do anyways, is Team Color themes for your bases.

o_dr.flexyjerkov 02-26-2006 01:49 AM

I'll be working on team colours once some decent textures come out, i have made it so all the walls are the right height for textures to fit on to prevent the map looking odd when finished so hopefully all will go well...

+ thanks for the comments...

o_sidd42 02-26-2006 11:23 AM

In your ramp room screenshot, you've got all the floors and ramps the same texture. This makes it kind of hard to tell where the edges of the ramps are. Try making the ramps look more like this:

http://img97.imageshack.us/img97/820...own29yo.th.jpg

More trim on the floor is in general a good idea, it really helps to break up big flat areas, and highlight edges.

Also, depending on how complete the map is, it would be nice if we could get a plan view layout picture, so we could see the overall gameplay design of the map.

o_elvis2049 02-26-2006 05:35 PM

Quote:

Need opinions on lighting so i can change it if need be.
wow i like the outside weather man :)
it makes me feel like i godda need a umbrella
and run 4 shelter, cause we gonna get rain
8)

o_luminous 02-28-2006 06:26 PM

looks quite cool, rr reminds me of bases abit.

the flag could do with something like the monkey flag podium thing imo, so you can do slides over it to grab flag ect?

o_dr.flexyjerkov 03-01-2006 06:37 PM

well the flagroom is still in design, im currently working on the flagroom up, hopefully.

By the end the flagroom will probebly end up looking completly different :).

o_soundchaser 03-03-2006 08:09 PM

woody
 
i get a woody looking at this SS http://flexy.tnradio.net/ff_flexibility_0040002.jpg

looks great!!

o_loader 03-03-2006 09:28 PM

A woody??? How old are you? 6?

o_dr.flexyjerkov 03-05-2006 03:45 PM

For those who are interested, here is the layout of the map so far.

http://flexy.tnradio.net/maplayout.jpg

o_lillbrorsan 03-05-2006 04:45 PM

Looks really nice flexy :)

o_norris 03-08-2006 09:42 AM

The mapname was familiar to me but i had no idea untill i saw the overview. I think that I played it once (vs LoG?) vs a 5D and never again. Make sure that clan won't ever think again about using more than 4 defenders!

Flagroom looks nice:)

o_dr.flexyjerkov 03-08-2006 11:47 AM

the map is very similar to the original version apart from its more open and harder to defend making it more even for both attack and defence...

o_dr.flexyjerkov 03-12-2006 07:44 PM

Significant amount of changes to the level
Extra room added which may be a resup once completed.

Have not updated the website itself for a few weeks but new images shown below.

Flagroom so far...
http://www.flexy.tnradio.net/bluelights.jpg
http://www.flexy.tnradio.net/bluelights1.jpg
http://www.flexy.tnradio.net/bluelights2.jpg

Outside Flagroom so far...
http://www.flexy.tnradio.net/bluelights3.jpg

Added room outside Flagroom so far...
http://www.flexy.tnradio.net/bluelights4.jpg

Outside (Dark not much lighting yet)
http://www.flexy.tnradio.net/outsidedark.jpg


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