ff_shock WIP competitive CTF map
http://www.mediafire.com/?va136opp26wak9u
^ download Base entrance - Front door (center), water entrance (left), balcony entrance (right) http://s9.postimage.org/vbc13cvm7/ff_shock_a10000.jpg Ramp room. Leading to ramp entrance (left), T junction (center) and security (right) http://s9.postimage.org/vclywrxfz/ff_shock_a10001.jpg Security room http://s9.postimage.org/e0lmbc3yn/ff_shock_a10002.jpg Ramp entrance to flag room, water comes out on left. http://s9.postimage.org/qt9qb9fkf/ff_shock_a10003.jpg Bottom flag room as entering from ramp. T junction comes out on the left and right. Middle ramp takes you up to flag room level 1: http://s9.postimage.org/5kw1tu13j/ff_shock_a10004.jpg Flag room level 1 with view onto level 2 with flag http://s9.postimage.org/putd8z28f/ff_shock_a10006.jpg Flag room level 2 http://s9.postimage.org/4jvt4pk3z/ff_shock_a10005.jpg Water entrance, comes out near ramp entrance. http://s9.postimage.org/chq86cxe7/ff_shock_a10007.jpg Feedback welcome :) |
That is many ramps. Definitely looks interesting. :)
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That looks very interesting. Some crazy ass geometry in that map.
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Giggity.
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That security room is an absolute clusterfuck. :x
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Added to my server.
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this following your own guidelines for competitive CTF I take it?! Curious to how it'll play out
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Quote:
If anyone plays a pickup on it I'd appreciate a demo or feedback! |
Looks slide fest, Dling it :]
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a2:
Download: http://www.mediafire.com/?acwduk50qvqgcwy
http://s12.postimage.org/u9xwy2yf1/f...latest0001.jpg http://s12.postimage.org/rtw3k8gcd/f...latest0002.jpg http://s12.postimage.org/rien7gzwd/f...latest0003.jpg http://s12.postimage.org/4uze1bkcd/f...latest0004.jpg I will redesign the security room if enough people hate the pillars :P (You can double jump off them) |
Looking good! I think it kind of looks bland though, maybe more detailing :S I know its only a2 but still..
It looks fun though, I ran through a1 and saw some nice spots for a HW and soldier to play on defence. Im going to try to nominate it for some pickups, ill PM you the hltv demo if we ever play it :) |
Besides the poop brown texture covering every wall it looks a lot better. It looks like a very frantic map. It should be very interesting to play.
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Ok, trying to make it less bland.. a3:
http://www.mediafire.com/?3u9xfh4iphmtb5e
http://s9.postimage.org/bghypxhlb/ff...latest0006.jpg http://s9.postimage.org/rdgqmn9zj/ff...latest0007.jpg http://s9.postimage.org/m0rw8im33/ff...latest0008.jpg http://s9.postimage.org/bco59oc3z/ff...latest0009.jpg TODO:
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Like the ivy spam. Still dislike the poop painted walls. :P
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yeah it's supposed to be sandstone, when I fix the lighting it might look like something other than poop. :)
Or i'll just retexture it. Or i'll get someone who is actually good at texturing to help me ;) |
Can ramps be one color and floors be another? 3 colors hurts my weak ass eyes. Just a suggestion. It's a fun map. Double jumps galore!
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a5:
http://www.mediafire.com/?yalafl4nflr3bx7
http://s15.postimage.org/pr4gx0dmz/f...latest0015.jpg http://s15.postimage.org/589krxzpn/f...latest0014.jpg http://s15.postimage.org/6ol3a32mj/f...latest0013.jpg http://s15.postimage.org/e5uapas5n/f...latest0012.jpg http://s15.postimage.org/z45214he3/f...latest0011.jpg To do:
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Starting to look really nice. I like the wall textures a million times better already.
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Looking much, much better. Not going to lie, ff_shock_a1 was... :|
What did you have in mind for the mid map? I feel like this map would favor very rapid play styles and really rushing into the enemy base quickly from spawn. |
Idea for pillar/sec room once you get into more detail. What if you made it so they are broken pillars from previous civilizations like this, merely for looks on top of the current functionality:
http://farm3.static.flickr.com/2492/...11c95c5841.jpg http://preview.turbosquid.com/Previe...5f12Larger.jpg |
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